EditorSpatialGizmo

Inherits: SpatialGizmo < Reference < Object

Category: Core

Brief Description

Custom gizmo for editing Spatial objects.

Member Functions

void add_collision_segments ( PoolVector3Array segments )
void add_collision_triangles ( TriangleMesh triangles )
void add_handles ( PoolVector3Array handles, bool billboard=false, bool secondary=null )
void add_lines ( PoolVector3Array lines, Material material, bool billboard=null )
void add_mesh ( ArrayMesh mesh, bool billboard=false, RID skeleton=null )
void add_unscaled_billboard ( Material material, float default_scale=null )
void clear ( )
void commit_handle ( int index, Variant restore, bool cancel=false ) virtual
String get_handle_name ( int index ) virtual
Variant get_handle_value ( int index ) virtual
void redraw ( ) virtual
void set_handle ( int index, Camera camera, Vector2 point ) virtual
void set_spatial_node ( Node node )

Description

Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by EditorPlugin.create_spatial_gizmo.

Member Function Description

Add collision triangles to the gizmo for picking. A TriangleMesh can be generated from a regular Mesh too. Call this function during redraw.

Add a list of handles (points) which can be used to deform the object being edited.

There are virtual functions which will be called upon editing of these handles. Call this function during redraw.

Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during redraw.

  • void add_unscaled_billboard ( Material material, float default_scale=null )

Add an unscaled billboard for visualization. Call this function during redraw.

  • void clear ( )
  • void commit_handle ( int index, Variant restore, bool cancel=false ) virtual

Commit a handle being edited (handles must have been prevously added by add_handles).

If the cancel parameter is true, an option to restore the edited value to the original is provided.

  • String get_handle_name ( int index ) virtual

Get the name of an edited handle (handles must have been previously added by add_handles).

Handles can be named for reference to the user when editing.

Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling commit_handle

  • void redraw ( ) virtual

This function is called when the Spatial this gizmo refers to changes (the Spatial.update_gizmo is called).

This function is used when the user drags a gizmo handle (previously added with add_handles) in screen coordinates.

The Camera is also provided so screen coordinates can be converted to raycasts.

  • void set_spatial_node ( Node node )