Engine¶
Inherits: Object
Category: Core
Brief Description¶
Member Functions¶
int | get_frames_drawn ( ) |
float | get_frames_per_second ( ) const |
int | get_iterations_per_second ( ) const |
MainLoop | get_main_loop ( ) const |
float | get_target_fps ( ) const |
float | get_time_scale ( ) |
Dictionary | get_version_info ( ) const |
bool | is_editor_hint ( ) const |
bool | is_in_fixed_frame ( ) const |
void | set_editor_hint ( bool enabled ) |
void | set_iterations_per_second ( int iterations_per_second ) |
void | set_target_fps ( int target_fps ) |
void | set_time_scale ( float time_scale ) |
Member Function Description¶
- int get_frames_drawn ( )
Return the total amount of frames drawn.
- float get_frames_per_second ( ) const
Returns the frames per second of the running game.
- int get_iterations_per_second ( ) const
Return the amount of fixed iterations per second (for fixed process and physics).
- MainLoop get_main_loop ( ) const
Return the main loop object (see MainLoop and SceneTree).
- float get_target_fps ( ) const
- float get_time_scale ( )
- Dictionary get_version_info ( ) const
Returns the current engine version information in a Dictionary.
“major” - Holds the major version number as a String
“minor” - Holds the minor version number as a String
“patch” - Holds the patch version number as a String
“status” - Holds the status (e.g. “beta”, “rc1”, “rc2”, … “stable”) as a String
“revision” - Holds the revision (e.g. “custom-build”) as a String
“string” - major + minor + patch + status + revision in a single String
- bool is_editor_hint ( ) const
- bool is_in_fixed_frame ( ) const
- void set_editor_hint ( bool enabled )
- void set_iterations_per_second ( int iterations_per_second )
Set the amount of fixed iterations per second (for fixed process and physics).
- void set_target_fps ( int target_fps )
- void set_time_scale ( float time_scale )