CollisionPolygon2D¶
Inherits: Node2D < CanvasItem < Node < Object
Category: Core
Brief Description¶
Editor-only class for easy editing of collision polygons.
Member Functions¶
int | get_build_mode ( ) const |
PoolVector2Array | get_polygon ( ) const |
bool | is_disabled ( ) const |
bool | is_one_way_collision_enabled ( ) const |
void | set_build_mode ( int build_mode ) |
void | set_disabled ( bool disabled ) |
void | set_one_way_collision ( bool enabled ) |
void | set_polygon ( PoolVector2Array polygon ) |
Member Variables¶
- int build_mode
- bool disabled
- bool one_way_collision
- PoolVector2Array polygon
Description¶
Editor-only class. This is not present when running the game. It’s used in the editor to properly edit and position collision shapes in CollisionObject2D. This is not accessible from regular code. This class is for editing custom shape polygons.
Member Function Description¶
- int get_build_mode ( ) const
Return whether the polygon is a ConvexPolygonShape2D (build_mode==0
), or a ConcavePolygonShape2D (build_mode==1
).
- PoolVector2Array get_polygon ( ) const
Return the list of points that define the polygon.
- bool is_disabled ( ) const
- bool is_one_way_collision_enabled ( ) const
- void set_build_mode ( int build_mode )
Set whether the polygon is to be a ConvexPolygonShape2D (build_mode==0
), or a ConcavePolygonShape2D (build_mode==1
).
- void set_disabled ( bool disabled )
- void set_one_way_collision ( bool enabled )
- void set_polygon ( PoolVector2Array polygon )
Set the array of points forming the polygon.
When editing the point list via the editor, depending on get_build_mode, it has to be a list of points (for build_mode==0
), or a list of lines (for build_mode==1
). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point.