VehicleBody¶
Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object
Category: Core
Brief Description¶
Member Functions¶
float | get_brake ( ) const |
float | get_engine_force ( ) const |
float | get_friction ( ) const |
Vector3 | get_linear_velocity ( ) const |
float | get_mass ( ) const |
float | get_steering ( ) const |
void | set_brake ( float brake ) |
void | set_engine_force ( float engine_force ) |
void | set_friction ( float friction ) |
void | set_mass ( float mass ) |
void | set_steering ( float steering ) |
Member Function Description¶
- float get_brake ( ) const
- float get_engine_force ( ) const
- float get_friction ( ) const
- Vector3 get_linear_velocity ( ) const
Returns the VehicleBody’s velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
# vehicle is an instance of VehicleBody
var speed = vehicle.get_linear_velocity().length()
- float get_mass ( ) const
- float get_steering ( ) const
Return the steering angle (in radians).
- void set_brake ( float brake )
- void set_engine_force ( float engine_force )
- void set_friction ( float friction )
- void set_mass ( float mass )
- void set_steering ( float steering )
Set the steering angle (in radians).