EditorFileSystem¶
Category: Core
Brief Description¶
Resource filesystem, as the editor sees it.
Member Functions¶
String | get_file_type ( String path ) const |
EditorFileSystemDirectory | get_filesystem ( ) |
EditorFileSystemDirectory | get_filesystem_path ( String path ) |
float | get_scanning_progress ( ) const |
bool | is_scanning ( ) const |
void | scan ( ) |
void | scan_sources ( ) |
void | update_file ( String path ) |
Signals¶
- filesystem_changed ( )
Emitted if the filesystem changed.
- resources_reimported ( PoolStringArray resources )
- sources_changed ( bool exist )
Emitted if the source of any imported file changed.
Description¶
This object holds information of all resources in the filesystem, their types, etc.
Member Function Description¶
Get the type of the file, given the full path.
- EditorFileSystemDirectory get_filesystem ( )
Get the root directory object.
- EditorFileSystemDirectory get_filesystem_path ( String path )
- float get_scanning_progress ( ) const
Return the scan progress for 0 to 1 if the FS is being scanned.
- bool is_scanning ( ) const
Return true of the filesystem is being scanned.
- void scan ( )
Scan the filesystem for changes.
- void scan_sources ( )
Check if the source of any imported resource changed.
- void update_file ( String path )
Update a file information. Call this if an external program (not Godot) modified the file.