NetworkedMultiplayerENet¶
Inherits: NetworkedMultiplayerPeer < PacketPeer < Reference < Object
Category: Core
Brief Description¶
PacketPeer implementation using the ENet library.
Member Functions¶
void | close_connection ( ) |
int | create_client ( String ip, int port, int in_bandwidth=null, int out_bandwidth=null ) |
int | create_server ( int port, int max_clients=0, int in_bandwidth=32, int out_bandwidth=null ) |
int | get_compression_mode ( ) const |
void | set_bind_ip ( String ip ) |
void | set_compression_mode ( int mode ) |
Numeric Constants¶
- COMPRESS_NONE = 0
- COMPRESS_RANGE_CODER = 1
- COMPRESS_FASTLZ = 2
- COMPRESS_ZLIB = 3
- COMPRESS_ZSTD = 4
Description¶
A connection (or a listening server) that should be passed to SceneTree.set_network_peer. Socket events can be handled by connecting to SceneTree signals.