Material¶
Inherits: Resource < Reference < Object
Inherited By: ParticlesMaterial, ShaderMaterial, SpatialMaterial, CanvasItemMaterial
Category: Core
Member Functions¶
Material | get_next_pass ( ) const |
int | get_render_priority ( ) const |
void | set_next_pass ( Material next_pass ) |
void | set_render_priority ( int priority ) |
Numeric Constants¶
- RENDER_PRIORITY_MAX = 127
- RENDER_PRIORITY_MIN = -128
Description¶
Material is a base Resource used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.