.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_EditorSpatialGizmo: EditorSpatialGizmo ================== **Inherits:** :ref:`SpatialGizmo` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Custom gizmo for editing Spatial objects. Member Functions ---------------- +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_collision_segments` **(** :ref:`PoolVector3Array` segments **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_collision_triangles` **(** :ref:`TriangleMesh` triangles **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_handles` **(** :ref:`PoolVector3Array` handles, :ref:`bool` billboard=false, :ref:`bool` secondary=null **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_lines` **(** :ref:`PoolVector3Array` lines, :ref:`Material` material, :ref:`bool` billboard=null **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_mesh` **(** :ref:`ArrayMesh` mesh, :ref:`bool` billboard=false, :ref:`RID` skeleton=null **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_unscaled_billboard` **(** :ref:`Material` material, :ref:`float` default_scale=null **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear` **(** **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`commit_handle` **(** :ref:`int` index, :ref:`Variant` restore, :ref:`bool` cancel=false **)** virtual | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_handle_name` **(** :ref:`int` index **)** virtual | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`get_handle_value` **(** :ref:`int` index **)** virtual | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`redraw` **(** **)** virtual | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_handle` **(** :ref:`int` index, :ref:`Camera` camera, :ref:`Vector2` point **)** virtual | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_spatial_node` **(** :ref:`Node` node **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by :ref:`EditorPlugin.create_spatial_gizmo`. Member Function Description --------------------------- .. _class_EditorSpatialGizmo_add_collision_segments: - void **add_collision_segments** **(** :ref:`PoolVector3Array` segments **)** .. _class_EditorSpatialGizmo_add_collision_triangles: - void **add_collision_triangles** **(** :ref:`TriangleMesh` triangles **)** Add collision triangles to the gizmo for picking. A TriangleMesh can be generated from a regular :ref:`Mesh` too. Call this function during :ref:`redraw`. .. _class_EditorSpatialGizmo_add_handles: - void **add_handles** **(** :ref:`PoolVector3Array` handles, :ref:`bool` billboard=false, :ref:`bool` secondary=null **)** Add a list of handles (points) which can be used to deform the object being edited. There are virtual functions which will be called upon editing of these handles. Call this function during :ref:`redraw`. .. _class_EditorSpatialGizmo_add_lines: - void **add_lines** **(** :ref:`PoolVector3Array` lines, :ref:`Material` material, :ref:`bool` billboard=null **)** Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during :ref:`redraw`. .. _class_EditorSpatialGizmo_add_mesh: - void **add_mesh** **(** :ref:`ArrayMesh` mesh, :ref:`bool` billboard=false, :ref:`RID` skeleton=null **)** .. _class_EditorSpatialGizmo_add_unscaled_billboard: - void **add_unscaled_billboard** **(** :ref:`Material` material, :ref:`float` default_scale=null **)** Add an unscaled billboard for visualization. Call this function during :ref:`redraw`. .. _class_EditorSpatialGizmo_clear: - void **clear** **(** **)** .. _class_EditorSpatialGizmo_commit_handle: - void **commit_handle** **(** :ref:`int` index, :ref:`Variant` restore, :ref:`bool` cancel=false **)** virtual Commit a handle being edited (handles must have been prevously added by :ref:`add_handles`). If the cancel parameter is true, an option to restore the edited value to the original is provided. .. _class_EditorSpatialGizmo_get_handle_name: - :ref:`String` **get_handle_name** **(** :ref:`int` index **)** virtual Get the name of an edited handle (handles must have been previously added by :ref:`add_handles`). Handles can be named for reference to the user when editing. .. _class_EditorSpatialGizmo_get_handle_value: - :ref:`Variant` **get_handle_value** **(** :ref:`int` index **)** virtual Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling :ref:`commit_handle` .. _class_EditorSpatialGizmo_redraw: - void **redraw** **(** **)** virtual This function is called when the Spatial this gizmo refers to changes (the :ref:`Spatial.update_gizmo` is called). .. _class_EditorSpatialGizmo_set_handle: - void **set_handle** **(** :ref:`int` index, :ref:`Camera` camera, :ref:`Vector2` point **)** virtual This function is used when the user drags a gizmo handle (previously added with :ref:`add_handles`) in screen coordinates. The :ref:`Camera` is also provided so screen coordinates can be converted to raycasts. .. _class_EditorSpatialGizmo_set_spatial_node: - void **set_spatial_node** **(** :ref:`Node` node **)**