.. _doc_batch_building_templates: Batch building templates ======================== .. note:: This page is outdated and needs to be updated or removed. The following is almost the same script that we use to build all the export templates that go to the website. If you want to build or roll them yourself, this might be of use. (note: Apple stuff is missing) :: #This script is intended to run on Linux or OSX. Cygwin might work. # if this flag is set, build is tagged as release in the version # echo $IS_RELEASE_BUILD #Need to set path to EMScripten export EMSCRIPTEN_ROOT=/home/to/emscripten #Build templates #remove this stuff, will be created anew rm -rf templates mkdir -p templates # Windows 32 Release and Debug scons -j 4 p=windows target=release tools=no bits=32 cp bin/godot.windows.opt.32.exe templates/windows_32_release.exe upx templates/windows_32_release.exe scons -j 4 p=windows target=release_debug tools=no bits=32 cp bin/godot.windows.opt.debug.32.exe templates/windows_32_debug.exe upx templates/windows_32_debug.exe # Windows 64 Release and Debug (UPX does not support it yet) scons -j 4 p=windows target=release tools=no bits=64 cp bin/godot.windows.opt.64.exe templates/windows_64_release.exe x86_64-w64-mingw32-strip templates/windows_64_release.exe scons -j 4 p=windows target=release_debug tools=no bits=64 cp bin/godot.windows.opt.debug.64.exe templates/windows_64_debug.exe x86_64-w64-mingw32-strip templates/windows_64_debug.exe # Linux 64 Release and Debug scons -j 4 p=x11 target=release tools=no bits=64 cp bin/godot.x11.opt.64 templates/linux_x11_64_release upx templates/linux_x11_64_release scons -j 4 p=x11 target=release_debug tools=no bits=64 cp bin/godot.x11.opt.debug.64 templates/linux_x11_64_debug upx templates/linux_x11_64_debug # Linux 32 Release and Debug scons -j 4 p=x11 target=release tools=no bits=32 cp bin/godot.x11.opt.32 templates/linux_x11_32_release upx templates/linux_x11_32_release scons -j 4 p=x11 target=release_debug tools=no bits=32 cp bin/godot.x11.opt.debug.32 templates/linux_x11_32_debug upx templates/linux_x11_32_debug # Server for 32 and 64 bits (always in debug) scons -j 4 p=server target=release_debug tools=no bits=64 cp bin/godot_server.server.opt.debug.64 templates/linux_server_64 upx templates/linux_server_64 scons -j 4 p=server target=release_debug tools=no bits=32 cp bin/godot_server.server.opt.debug.32 templates/linux_server_32 upx templates/linux_server_32 # Android **IMPORTANT REPLACE THIS BY ACTUAL VALUES** export ANDROID_HOME=/home/to/android-sdk export ANDROID_NDK_ROOT=/home/to/android-ndk # git does not allow empty dirs, so create those mkdir -p platform/android/java/libs/armeabi mkdir -p platform/android/java/libs/x86 #Android Release scons -j 4 p=android target=release cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so ./gradlew build cp platform/android/java/build/outputs/apk/java-release-unsigned.apk templates/android_release.apk #Android Debug scons -j 4 p=android target=release_debug cp bin/libgodot.android.opt.debug.so platform/android/java/libs/armeabi/libgodot_android.so ./gradlew build cp platform/android/java/build/outputs/apk/java-release-unsigned.apk templates/android_debug.apk # EMScripten scons -j 4 p=javascript target=release cp bin/godot.javascript.opt.html godot.html cp bin/godot.javascript.opt.js godot.js cp tools/html_fs/filesystem.js . zip javascript_release.zip godot.html godot.js filesystem.js mv javascript_release.zip templates/ scons -j 4 p=javascript target=release_debug cp bin/godot.javascript.opt.debug.html godot.html cp bin/godot.javascript.opt.debug.js godot.js cp tools/html_fs/filesystem.js . zip javascript_debug.zip godot.html godot.js filesystem.js mv javascript_debug.zip templates/ # BlackBerry 10 (currently disabled) #./path/to/bbndk/bbndk-env.sh #scons -j 4 platform/bb10/godot_bb10_opt.qnx.armle target=release #cp platform/bb10/godot_bb10_opt.qnx.armle platform/bb10/bar #scons -j 4 platform/bb10/godot_bb10.qnx.armle target=release_debug #cp platform/bb10/godot_bb10.qnx.armle platform/bb10/bar #cd platform/bb10/bar #zip -r bb10.zip * #mv bb10.zip ../../../templates #cd ../../.. # BUILD ON MAC [...] # Build release executables with editor mkdir -p release scons -j 4 p=server target=release_debug bits=64 cp bin/godot_server.server.opt.tools.64 release/linux_server.64 upx release/linux_server.64 scons -j 4 p=x11 target=release_debug tools=yes bits=64 cp bin/godot.x11.opt.tools.64 release/godot_x11.64 # upx release/godot_x11.64 -- fails on some linux distros scons -j 4 p=x11 target=release_debug tools=yes bits=32 cp bin/godot.x11.opt.tools.32 release/godot_x11.32 scons -j 4 p=windows target=release_debug tools=yes bits=64 cp bin/godot.windows.opt.tools.64.exe release/godot_win64.exe x86_64-w64-mingw32-strip release/godot_win64.exe #upx release/godot_win64.exe scons -j 4 p=windows target=release_debug tools=yes bits=32 cp bin/godot.windows.opt.tools.32.exe release/godot_win32.exe x86_64-w64-mingw32-strip release/godot_win32.exe #upx release/godot_win64.exe [..] # mac stuff # Update classes.xml (used to generate doc) cp doc/base/classes.xml . release/linux_server.64 -doctool classes.xml cd demos rm -f godot_demos.zip zip -r godot_demos * cd .. cd tools/export/blender25 zip -r bettercollada * mv bettercollada.zip ../../.. cd ../../..