.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_YSort: YSort ===== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Sort all child nodes based on their Y positions. Member Functions ---------------- +--------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_sort_enabled` **(** **)** const | +--------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`set_sort_enabled` **(** :ref:`bool` enabled **)** | +--------------------------+-----------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`bool` **sort_enabled** Description ----------- Sort all child nodes based on their Y positions. The child node must inherit from :ref:`CanvasItem` for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. Member Function Description --------------------------- .. _class_YSort_is_sort_enabled: - :ref:`bool` **is_sort_enabled** **(** **)** const Returns true if the children nodes are being sorted. .. _class_YSort_set_sort_enabled: - void **set_sort_enabled** **(** :ref:`bool` enabled **)** Set whether the children nodes are sorted or not. (default true)