.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_WindowDialog: WindowDialog ============ **Inherits:** :ref:`Popup` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`AcceptDialog` **Category:** Core Brief Description ----------------- Base class for window dialogs. Member Functions ---------------- +--------------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`TextureButton` | :ref:`get_close_button` **(** **)** | +--------------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_resizable` **(** **)** const | +--------------------------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_title` **(** **)** const | +--------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`set_resizable` **(** :ref:`bool` resizable **)** | +--------------------------------------------+--------------------------------------------------------------------------------------------------------+ | void | :ref:`set_title` **(** :ref:`String` title **)** | +--------------------------------------------+--------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`bool` **resizable** - :ref:`String` **window_title** Description ----------- Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel :ref:`Control` that draws a window decoration and allows motion and resizing. Member Function Description --------------------------- .. _class_WindowDialog_get_close_button: - :ref:`TextureButton` **get_close_button** **(** **)** Return the close :ref:`TextureButton`. .. _class_WindowDialog_get_resizable: - :ref:`bool` **get_resizable** **(** **)** const .. _class_WindowDialog_get_title: - :ref:`String` **get_title** **(** **)** const Return the title of the window. .. _class_WindowDialog_set_resizable: - void **set_resizable** **(** :ref:`bool` resizable **)** .. _class_WindowDialog_set_title: - void **set_title** **(** :ref:`String` title **)** Set the title of the window.