.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_VisualScriptReturn: VisualScriptReturn ================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +--------------------------+-------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_return_type` **(** **)** const | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_return_value_enabled` **(** **)** const | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_enable_return_value` **(** :ref:`bool` enable **)** | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_return_type` **(** :ref:`int` type **)** | +--------------------------+-------------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`bool` **return_enabled** - :ref:`int` **return_type** Member Function Description --------------------------- .. _class_VisualScriptReturn_get_return_type: - :ref:`int` **get_return_type** **(** **)** const .. _class_VisualScriptReturn_is_return_value_enabled: - :ref:`bool` **is_return_value_enabled** **(** **)** const .. _class_VisualScriptReturn_set_enable_return_value: - void **set_enable_return_value** **(** :ref:`bool` enable **)** .. _class_VisualScriptReturn_set_return_type: - void **set_return_type** **(** :ref:`int` type **)**