.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_VisualScriptInputAction: VisualScriptInputAction ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +------------------------------+----------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_action_mode` **(** **)** const | +------------------------------+----------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_action_name` **(** **)** const | +------------------------------+----------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_action_mode` **(** :ref:`int` mode **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_action_name` **(** :ref:`String` name **)** | +------------------------------+----------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`String` **action** - :ref:`int` **mode** Member Function Description --------------------------- .. _class_VisualScriptInputAction_get_action_mode: - :ref:`int` **get_action_mode** **(** **)** const .. _class_VisualScriptInputAction_get_action_name: - :ref:`String` **get_action_name** **(** **)** const .. _class_VisualScriptInputAction_set_action_mode: - void **set_action_mode** **(** :ref:`int` mode **)** .. _class_VisualScriptInputAction_set_action_name: - void **set_action_name** **(** :ref:`String` name **)**