.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_VisibilityNotifier2D: VisibilityNotifier2D ==================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`VisibilityEnabler2D` **Category:** Core Brief Description ----------------- Detect when the node is visible on screen. Member Functions ---------------- +----------------------------+---------------------------------------------------------------------------------------------------+ | :ref:`Rect2` | :ref:`get_rect` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_on_screen` **(** **)** const | +----------------------------+---------------------------------------------------------------------------------------------------+ | void | :ref:`set_rect` **(** :ref:`Rect2` rect **)** | +----------------------------+---------------------------------------------------------------------------------------------------+ Signals ------- - **enter_screen** **(** **)** Emitted when the VisibilityNotifier2D enters the screen. - **enter_viewport** **(** :ref:`Object` viewport **)** Emitted when the VisibilityNotifier2D enters a :ref:`Viewport`. - **exit_screen** **(** **)** Emitted when the VisibilityNotifier2D exits the screen. - **exit_viewport** **(** :ref:`Object` viewport **)** Emitted when the VisibilityNotifier2D exits a :ref:`Viewport`. Description ----------- The VisibilityNotifier2D is used to notify when its bounding rectangle enters the screen, is visible on the screen, or when it exits the screen. Member Function Description --------------------------- .. _class_VisibilityNotifier2D_get_rect: - :ref:`Rect2` **get_rect** **(** **)** const Return the visibility bounding rectangle of the VisibilityNotifier2D. .. _class_VisibilityNotifier2D_is_on_screen: - :ref:`bool` **is_on_screen** **(** **)** const Return true if any part of the bounding rectangle is on the screen. .. _class_VisibilityNotifier2D_set_rect: - void **set_rect** **(** :ref:`Rect2` rect **)** Set the visibility bounding rectangle of the VisibilityNotifier2D.