.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_Viewport: Viewport ======== **Inherits:** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Creates a sub-view into the screen. Member Functions ---------------- +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`World` | :ref:`find_world` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`World2D` | :ref:`find_world_2d` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Camera` | :ref:`get_camera` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Matrix32` | :ref:`get_canvas_transform` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Matrix32` | :ref:`get_final_transform` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Matrix32` | :ref:`get_global_canvas_transform` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_mouse_pos` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_physics_object_picking` **(** **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Rect2` | :ref:`get_rect` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_render_target_clear_on_new_frame` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_render_target_filter` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_render_target_gen_mipmaps` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RenderTargetTexture` | :ref:`get_render_target_texture` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_render_target_update_mode` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_render_target_vflip` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Image` | :ref:`get_screen_capture` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_size_override` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_viewport` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Rect2` | :ref:`get_visible_rect` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`World` | :ref:`get_world` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`World2D` | :ref:`get_world_2d` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`gui_get_drag_data` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`gui_has_modal_stack` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_transparent_background` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`input` **(** :ref:`InputEvent` local_event **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_audio_listener` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_audio_listener_2d` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_input_disabled` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_set_as_render_target` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_size_override_enabled` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_size_override_stretch_enabled` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_using_own_world` **(** **)** const | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`queue_screen_capture` **(** **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`render_target_clear` **(** **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_as_audio_listener` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_as_audio_listener_2d` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_as_render_target` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_canvas_transform` **(** :ref:`Matrix32` xform **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_disable_input` **(** :ref:`bool` disable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_global_canvas_transform` **(** :ref:`Matrix32` xform **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_physics_object_picking` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_rect` **(** :ref:`Rect2` rect **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_render_target_clear_on_new_frame` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_render_target_filter` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_render_target_gen_mipmaps` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_render_target_to_screen_rect` **(** :ref:`Rect2` rect **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_render_target_update_mode` **(** :ref:`int` mode **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_render_target_vflip` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_size_override` **(** :ref:`bool` enable, :ref:`Vector2` size=Vector2(-1, -1), :ref:`Vector2` margin=Vector2(0, 0) **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_size_override_stretch` **(** :ref:`bool` enabled **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_transparent_background` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_use_own_world` **(** :ref:`bool` enable **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_world` **(** :ref:`World` world **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_world_2d` **(** :ref:`World2D` world_2d **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`unhandled_input` **(** :ref:`InputEvent` local_event **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`update_worlds` **(** **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`warp_mouse` **(** :ref:`Vector2` to_pos **)** | +--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- - **size_changed** **(** **)** Emitted when the size of the viewport is changed, whether by :ref:`set_size_override`, resize of window, or some other means. Numeric Constants ----------------- - **UPDATE_DISABLED** = **0** --- Do not update the render target. - **UPDATE_ONCE** = **1** --- Update the render target once, then switch to ``UPDATE_DISABLED`` - **UPDATE_WHEN_VISIBLE** = **2** --- Update the render target only when it is visible. This is the default value. - **UPDATE_ALWAYS** = **3** - **SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED** = **0** - **SHADOW_ATLAS_QUADRANT_SUBDIV_1** = **1** - **SHADOW_ATLAS_QUADRANT_SUBDIV_4** = **2** - **SHADOW_ATLAS_QUADRANT_SUBDIV_16** = **3** - **SHADOW_ATLAS_QUADRANT_SUBDIV_64** = **4** - **SHADOW_ATLAS_QUADRANT_SUBDIV_256** = **5** - **SHADOW_ATLAS_QUADRANT_SUBDIV_1024** = **6** - **SHADOW_ATLAS_QUADRANT_SUBDIV_MAX** = **7** - **RENDER_INFO_OBJECTS_IN_FRAME** = **0** - **RENDER_INFO_VERTICES_IN_FRAME** = **1** - **RENDER_INFO_MATERIAL_CHANGES_IN_FRAME** = **2** - **RENDER_INFO_SHADER_CHANGES_IN_FRAME** = **3** - **RENDER_INFO_SURFACE_CHANGES_IN_FRAME** = **4** - **RENDER_INFO_DRAW_CALLS_IN_FRAME** = **5** - **RENDER_INFO_MAX** = **6** - **DEBUG_DRAW_DISABLED** = **0** - **DEBUG_DRAW_UNSHADED** = **1** - **DEBUG_DRAW_OVERDRAW** = **2** - **DEBUG_DRAW_WIREFRAME** = **3** - **MSAA_DISABLED** = **0** - **MSAA_2X** = **1** - **MSAA_4X** = **2** - **MSAA_8X** = **3** - **MSAA_16X** = **4** Description ----------- A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too. Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports. If a viewport is a child of a :ref:`Control`, it will automatically take up its same rect and position, otherwise they must be set manually. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it. Also, viewports can be assigned to different screens in case the devices have multiple screens. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. Member Function Description --------------------------- .. _class_Viewport_find_world: - :ref:`World` **find_world** **(** **)** const Return the 3D world of the viewport, or if no such present, the one of the parent viewport. .. _class_Viewport_find_world_2d: - :ref:`World2D` **find_world_2d** **(** **)** const Return the 2D world of the viewport. .. _class_Viewport_get_camera: - :ref:`Camera` **get_camera** **(** **)** const Return the active 3D camera. .. _class_Viewport_get_canvas_transform: - :ref:`Transform2D` **get_canvas_transform** **(** **)** const Get the canvas transform of the viewport. .. _class_Viewport_get_clear_mode: - :ref:`int` **get_clear_mode** **(** **)** const .. _class_Viewport_get_debug_draw: - :ref:`int` **get_debug_draw** **(** **)** const .. _class_Viewport_get_final_transform: - :ref:`Transform2D` **get_final_transform** **(** **)** const Get the total transform of the viewport. .. _class_Viewport_get_global_canvas_transform: - :ref:`Transform2D` **get_global_canvas_transform** **(** **)** const Get the global canvas transform of the viewport. .. _class_Viewport_get_hdr: - :ref:`bool` **get_hdr** **(** **)** const Get whether the rendered texture has filters enabled. .. _class_Viewport_get_mouse_position: - :ref:`Vector2` **get_mouse_position** **(** **)** const Get the mouse position, relative to the viewport. .. _class_Viewport_get_msaa: - :ref:`int` **get_msaa** **(** **)** const .. _class_Viewport_get_physics_object_picking: - :ref:`bool` **get_physics_object_picking** **(** **)** Get whether picking for all physics objects inside the viewport is enabled. .. _class_Viewport_get_render_info: - :ref:`int` **get_render_info** **(** :ref:`int` info **)** .. _class_Viewport_get_shadow_atlas_quadrant_subdiv: - :ref:`int` **get_shadow_atlas_quadrant_subdiv** **(** :ref:`int` quadrant **)** const .. _class_Viewport_get_shadow_atlas_size: - :ref:`int` **get_shadow_atlas_size** **(** **)** const .. _class_Viewport_get_size: - :ref:`Vector2` **get_size** **(** **)** const Return the viewport rect. If the viewport is child of a control, it will use the same rect as the parent. Otherwise, if the rect is empty, the viewport will use all the allowed space. .. _class_Viewport_get_size_override: - :ref:`Vector2` **get_size_override** **(** **)** const Get the size override set with :ref:`set_size_override`. .. _class_Viewport_get_texture: - :ref:`ViewportTexture` **get_texture** **(** **)** const Get the viewport's texture, for use with various objects that you want to texture with the viewport. .. _class_Viewport_get_update_mode: - :ref:`int` **get_update_mode** **(** **)** const Get when the viewport would be updated, will be one of the ``UPDATE\_\*`` constants. .. _class_Viewport_get_usage: - :ref:`int` **get_usage** **(** **)** const .. _class_Viewport_get_vflip: - :ref:`bool` **get_vflip** **(** **)** const Set whether the render target is flipped on the Y axis. .. _class_Viewport_get_viewport_rid: - :ref:`RID` **get_viewport_rid** **(** **)** const Get the viewport RID from the :ref:`VisualServer`. .. _class_Viewport_get_visible_rect: - :ref:`Rect2` **get_visible_rect** **(** **)** const Return the final, visible rect in global screen coordinates. .. _class_Viewport_get_world: - :ref:`World` **get_world** **(** **)** const Return the 3D world of the viewport. .. _class_Viewport_get_world_2d: - :ref:`World2D` **get_world_2d** **(** **)** const .. _class_Viewport_gui_get_drag_data: - :ref:`Variant` **gui_get_drag_data** **(** **)** const Returs the drag data from the GUI, that was previously returned by :ref:`Control.get_drag_data`. .. _class_Viewport_gui_has_modal_stack: - :ref:`bool` **gui_has_modal_stack** **(** **)** const Returs whether there are shown modals on-screen. .. _class_Viewport_has_transparent_background: - :ref:`bool` **has_transparent_background** **(** **)** const Return whether the viewport lets whatever is behind it to show. .. _class_Viewport_input: - void **input** **(** :ref:`InputEvent` local_event **)** .. _class_Viewport_is_3d_disabled: - :ref:`bool` **is_3d_disabled** **(** **)** const .. _class_Viewport_is_audio_listener: - :ref:`bool` **is_audio_listener** **(** **)** const Returns whether the viewport sends sounds to the speakers. .. _class_Viewport_is_audio_listener_2d: - :ref:`bool` **is_audio_listener_2d** **(** **)** const Returns whether the viewport sends soundsfrom 2D emitters to the speakers. .. _class_Viewport_is_input_disabled: - :ref:`bool` **is_input_disabled** **(** **)** const Return whether input to the viewport is disabled. .. _class_Viewport_is_size_override_enabled: - :ref:`bool` **is_size_override_enabled** **(** **)** const Get the enabled status of the size override set with :ref:`set_size_override`. .. _class_Viewport_is_size_override_stretch_enabled: - :ref:`bool` **is_size_override_stretch_enabled** **(** **)** const Get the enabled status of the size strech override set with :ref:`set_size_override_stretch`. .. _class_Viewport_is_using_own_world: - :ref:`bool` **is_using_own_world** **(** **)** const Return whether the viewport is using a world separate from the parent viewport's world. .. _class_Viewport_set_as_audio_listener: - void **set_as_audio_listener** **(** :ref:`bool` enable **)** Makes the viewport send sounds to the speakers. .. _class_Viewport_set_as_audio_listener_2d: - void **set_as_audio_listener_2d** **(** :ref:`bool` enable **)** Makes the viewport send sounds from 2D emitters to the speakers. .. _class_Viewport_set_attach_to_screen_rect: - void **set_attach_to_screen_rect** **(** :ref:`Rect2` rect **)** .. _class_Viewport_set_canvas_transform: - void **set_canvas_transform** **(** :ref:`Matrix32` xform **)** Set the canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem`\ s. This is relative to the global canvas transform of the viewport. .. _class_Viewport_set_disable_input: - void **set_disable_input** **(** :ref:`bool` disable **)** Set whether input to the viewport is disabled. Set the canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem`\ s. This is relative to the global canvas transform of the viewport. .. _class_Viewport_set_clear_mode: - void **set_clear_mode** **(** :ref:`int` mode **)** .. _class_Viewport_set_debug_draw: - void **set_debug_draw** **(** :ref:`int` debug_draw **)** .. _class_Viewport_set_disable_3d: - void **set_disable_3d** **(** :ref:`bool` disable **)** .. _class_Viewport_set_disable_input: - void **set_disable_input** **(** :ref:`bool` disable **)** Set whether input to the viewport is disabled. .. _class_Viewport_set_global_canvas_transform: - void **set_global_canvas_transform** **(** :ref:`Transform2D` xform **)** Set the global canvas transform of the viewport. The canvas transform is relative to this. .. _class_Viewport_set_hdr: - void **set_hdr** **(** :ref:`bool` enable **)** .. _class_Viewport_set_msaa: - void **set_msaa** **(** :ref:`int` msaa **)** .. _class_Viewport_set_physics_object_picking: - void **set_physics_object_picking** **(** :ref:`bool` enable **)** Enable/disable picking for all physics objects inside the viewport. .. _class_Viewport_set_shadow_atlas_quadrant_subdiv: - void **set_shadow_atlas_quadrant_subdiv** **(** :ref:`int` quadrant, :ref:`int` subdiv **)** .. _class_Viewport_set_shadow_atlas_size: - void **set_shadow_atlas_size** **(** :ref:`int` size **)** .. _class_Viewport_set_size: - void **set_size** **(** :ref:`Vector2` size **)** Set the size of the viewport. .. _class_Viewport_set_size_override: - void **set_size_override** **(** :ref:`bool` enable, :ref:`Vector2` size=Vector2( -1, -1 ), :ref:`Vector2` margin=null **)** Set the size override of the viewport. If the enable parameter is true, it would use the override, otherwise it would use the default size. If the size parameter is equal to ``(-1, -1)``, it won't update the size. .. _class_Viewport_set_size_override_stretch: - void **set_size_override_stretch** **(** :ref:`bool` enabled **)** Set whether the size override affects stretch as well. .. _class_Viewport_set_transparent_background: - void **set_transparent_background** **(** :ref:`bool` enable **)** If this viewport is a child of another viewport, keep the previously drawn background visible. .. _class_Viewport_set_update_mode: - void **set_update_mode** **(** :ref:`int` mode **)** Set when the render target would be updated, using the ``UPDATE\_\*`` constants .. _class_Viewport_set_usage: - void **set_usage** **(** :ref:`int` usage **)** .. _class_Viewport_set_use_arvr: - void **set_use_arvr** **(** :ref:`bool` use **)** .. _class_Viewport_set_use_own_world: - void **set_use_own_world** **(** :ref:`bool` enable **)** Make the viewport use a world separate from the parent viewport's world. .. _class_Viewport_set_vflip: - void **set_vflip** **(** :ref:`bool` enable **)** Set whether the viewport is flipped on the Y axis. .. _class_Viewport_set_world: - void **set_world** **(** :ref:`World` world **)** Change the 3D world of the viewport. .. _class_Viewport_set_world_2d: - void **set_world_2d** **(** :ref:`World2D` world_2d **)** .. _class_Viewport_unhandled_input: - void **unhandled_input** **(** :ref:`InputEvent` local_event **)** .. _class_Viewport_update_worlds: - void **update_worlds** **(** **)** Force update of the 2D and 3D worlds. .. _class_Viewport_use_arvr: - :ref:`bool` **use_arvr** **(** **)** .. _class_Viewport_warp_mouse: - void **warp_mouse** **(** :ref:`Vector2` to_pos **)** Warp the mouse to a position, relative to the viewport.