.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_TextureRect: TextureRect =========== **Inherits:** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Control Frame that draws a texture. Member Functions ---------------- +--------------------------------+--------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_stretch_mode` **(** **)** const | +--------------------------------+--------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_texture` **(** **)** const | +--------------------------------+--------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_expand` **(** **)** const | +--------------------------------+--------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_expand` **(** :ref:`bool` enable **)** | +--------------------------------+--------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_stretch_mode` **(** :ref:`int` stretch_mode **)** | +--------------------------------+--------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_texture` **(** :ref:`Texture` texture **)** | +--------------------------------+--------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`bool` **expand** - :ref:`int` **stretch_mode** - :ref:`Texture` **texture** Numeric Constants ----------------- - **STRETCH_SCALE_ON_EXPAND** = **0** - **STRETCH_SCALE** = **1** - **STRETCH_TILE** = **2** - **STRETCH_KEEP** = **3** - **STRETCH_KEEP_CENTERED** = **4** - **STRETCH_KEEP_ASPECT** = **5** - **STRETCH_KEEP_ASPECT_CENTERED** = **6** - **STRETCH_KEEP_ASPECT_COVERED** = **7** Description ----------- Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI. Member Function Description --------------------------- .. _class_TextureRect_get_stretch_mode: - :ref:`int` **get_stretch_mode** **(** **)** const .. _class_TextureRect_get_texture: - :ref:`Texture` **get_texture** **(** **)** const .. _class_TextureRect_has_expand: - :ref:`bool` **has_expand** **(** **)** const .. _class_TextureRect_set_expand: - void **set_expand** **(** :ref:`bool` enable **)** .. _class_TextureRect_set_stretch_mode: - void **set_stretch_mode** **(** :ref:`int` stretch_mode **)** .. _class_TextureRect_set_texture: - void **set_texture** **(** :ref:`Texture` texture **)**