.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_TextureProgress: TextureProgress =============== **Inherits:** :ref:`Range` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Textured progress bar implementation. Member Functions ---------------- +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_fill_degrees` **(** **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_fill_mode` **(** **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_nine_patch_stretch` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_over_texture` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_progress_texture` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_radial_center_offset` **(** **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_radial_initial_angle` **(** **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_stretch_margin` **(** :ref:`int` margin **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_under_texture` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_fill_degrees` **(** :ref:`float` mode **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_fill_mode` **(** :ref:`int` mode **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_nine_patch_stretch` **(** :ref:`bool` stretch **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_over_texture` **(** :ref:`Texture` tex **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_progress_texture` **(** :ref:`Texture` tex **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_radial_center_offset` **(** :ref:`Vector2` mode **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_radial_initial_angle` **(** :ref:`float` mode **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_stretch_margin` **(** :ref:`int` margin, :ref:`int` value **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_under_texture` **(** :ref:`Texture` tex **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`int` **fill_mode** - :ref:`bool` **nine_patch_stretch** - :ref:`Vector2` **radial_center_offset** - :ref:`float` **radial_fill_degrees** - :ref:`float` **radial_initial_angle** - :ref:`int` **stretch_margin_bottom** - :ref:`int` **stretch_margin_left** - :ref:`int` **stretch_margin_right** - :ref:`int` **stretch_margin_top** - :ref:`Texture` **texture_over** - :ref:`Texture` **texture_progress** - :ref:`Texture` **texture_under** Numeric Constants ----------------- - **FILL_LEFT_TO_RIGHT** = **0** - **FILL_RIGHT_TO_LEFT** = **1** - **FILL_TOP_TO_BOTTOM** = **2** - **FILL_BOTTOM_TO_TOP** = **3** - **FILL_CLOCKWISE** = **4** - **FILL_COUNTER_CLOCKWISE** = **5** Description ----------- :ref:`ProgressBar` implementation that is easier to theme (by just passing a few textures). Member Function Description --------------------------- .. _class_TextureProgress_get_fill_degrees: - :ref:`float` **get_fill_degrees** **(** **)** .. _class_TextureProgress_get_fill_mode: - :ref:`int` **get_fill_mode** **(** **)** .. _class_TextureProgress_get_nine_patch_stretch: - :ref:`bool` **get_nine_patch_stretch** **(** **)** const Returns true if textures are stretched as nine-patches or false otherwise. .. _class_TextureProgress_get_over_texture: - :ref:`Texture` **get_over_texture** **(** **)** const .. _class_TextureProgress_get_progress_texture: - :ref:`Texture` **get_progress_texture** **(** **)** const .. _class_TextureProgress_get_radial_center_offset: - :ref:`Vector2` **get_radial_center_offset** **(** **)** .. _class_TextureProgress_get_radial_initial_angle: - :ref:`float` **get_radial_initial_angle** **(** **)** .. _class_TextureProgress_get_stretch_margin: - :ref:`int` **get_stretch_margin** **(** :ref:`int` margin **)** const Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). .. _class_TextureProgress_get_under_texture: - :ref:`Texture` **get_under_texture** **(** **)** const .. _class_TextureProgress_set_fill_degrees: - void **set_fill_degrees** **(** :ref:`float` mode **)** .. _class_TextureProgress_set_fill_mode: - void **set_fill_mode** **(** :ref:`int` mode **)** .. _class_TextureProgress_set_nine_patch_stretch: - void **set_nine_patch_stretch** **(** :ref:`bool` stretch **)** Set if textures should be stretched as nine-patches. .. _class_TextureProgress_set_over_texture: - void **set_over_texture** **(** :ref:`Texture` tex **)** .. _class_TextureProgress_set_progress_texture: - void **set_progress_texture** **(** :ref:`Texture` tex **)** .. _class_TextureProgress_set_radial_center_offset: - void **set_radial_center_offset** **(** :ref:`Vector2` mode **)** .. _class_TextureProgress_set_radial_initial_angle: - void **set_radial_initial_angle** **(** :ref:`float` mode **)** .. _class_TextureProgress_set_stretch_margin: - void **set_stretch_margin** **(** :ref:`int` margin, :ref:`int` value **)** Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). .. _class_TextureProgress_set_under_texture: - void **set_under_texture** **(** :ref:`Texture` tex **)**