.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_Sprite3D: Sprite3D ======== **Inherits:** :ref:`SpriteBase3D` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +--------------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_frame` **(** **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_hframes` **(** **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`Rect2` | :ref:`get_region_rect` **(** **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_texture` **(** **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_vframes` **(** **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_region` **(** **)** const | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`set_frame` **(** :ref:`int` frame **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`set_hframes` **(** :ref:`int` hframes **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`set_region` **(** :ref:`bool` enabled **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`set_region_rect` **(** :ref:`Rect2` rect **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`set_texture` **(** :ref:`Texture` texture **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------+ | void | :ref:`set_vframes` **(** :ref:`int` vframes **)** | +--------------------------------+-----------------------------------------------------------------------------------------------------+ Signals ------- - **frame_changed** **(** **)** Member Variables ---------------- - :ref:`int` **frame** - :ref:`int` **hframes** - :ref:`bool` **region_enabled** - :ref:`Rect2` **region_rect** - :ref:`Texture` **texture** - :ref:`int` **vframes** Member Function Description --------------------------- .. _class_Sprite3D_get_frame: - :ref:`int` **get_frame** **(** **)** const .. _class_Sprite3D_get_hframes: - :ref:`int` **get_hframes** **(** **)** const .. _class_Sprite3D_get_region_rect: - :ref:`Rect2` **get_region_rect** **(** **)** const .. _class_Sprite3D_get_texture: - :ref:`Texture` **get_texture** **(** **)** const .. _class_Sprite3D_get_vframes: - :ref:`int` **get_vframes** **(** **)** const .. _class_Sprite3D_is_region: - :ref:`bool` **is_region** **(** **)** const .. _class_Sprite3D_set_frame: - void **set_frame** **(** :ref:`int` frame **)** .. _class_Sprite3D_set_hframes: - void **set_hframes** **(** :ref:`int` hframes **)** .. _class_Sprite3D_set_region: - void **set_region** **(** :ref:`bool` enabled **)** .. _class_Sprite3D_set_region_rect: - void **set_region_rect** **(** :ref:`Rect2` rect **)** .. _class_Sprite3D_set_texture: - void **set_texture** **(** :ref:`Texture` texture **)** .. _class_Sprite3D_set_vframes: - void **set_vframes** **(** :ref:`int` vframes **)**