.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_ScriptEditor: ScriptEditor ============ **Inherits:** :ref:`PanelContainer` **<** :ref:`Container` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +------------------------------+---------------------------------------------------------------------------------+ | :ref:`Script` | :ref:`get_current_script` **(** **)** | +------------------------------+---------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_open_scripts` **(** **)** const | +------------------------------+---------------------------------------------------------------------------------+ Signals ------- - **editor_script_changed** **(** :ref:`Object` script **)** Emitted when user changed active script. Argument is a freshly activated :ref:`Script`. - **script_close** **(** :ref:`Object` script **)** Emitted when editor is about to close the active script. Argument is a :ref:`Script` that is going to be closed. Member Function Description --------------------------- .. _class_ScriptEditor_get_current_script: - :ref:`Script` **get_current_script** **(** **)** Returns a :ref:`Script` that is currently active in editor. .. _class_ScriptEditor_get_open_scripts: - :ref:`Array` **get_open_scripts** **(** **)** const Returns an array with all :ref:`Script` objects which are currently open in editor.