.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_RID: RID === **Category:** Built-In Types Brief Description ----------------- Handle for a :ref:`Resource`'s unique ID. Member Functions ---------------- +------------------------+--------------------------------------------------------------------------+ | :ref:`RID` | :ref:`RID` **(** :ref:`Object` from **)** | +------------------------+--------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_id` **(** **)** | +------------------------+--------------------------------------------------------------------------+ Description ----------- The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as :ref:`VisualServer`. Member Function Description --------------------------- .. _class_RID_RID: - :ref:`RID` **RID** **(** :ref:`Object` from **)** Create a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0. .. _class_RID_get_id: - :ref:`int` **get_id** **(** **)** Retrieve the ID of the referenced resource.