.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_PoolByteArray: PoolByteArray ============= **Category:** Built-In Types Brief Description ----------------- Raw byte array. Member Functions ---------------- +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolByteArray` | :ref:`PoolByteArray` **(** :ref:`Array` from **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`append` **(** :ref:`int` byte **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`append_array` **(** :ref:`PoolByteArray` array **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolByteArray` | :ref:`compress` **(** :ref:`int` compression_mode=0 **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolByteArray` | :ref:`decompress` **(** :ref:`int` buffer_size, :ref:`int` compression_mode=0 **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_string_from_ascii` **(** **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_string_from_utf8` **(** **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`insert` **(** :ref:`int` idx, :ref:`int` byte **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`invert` **(** **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`push_back` **(** :ref:`int` byte **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove` **(** :ref:`int` idx **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`resize` **(** :ref:`int` idx **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set` **(** :ref:`int` idx, :ref:`int` byte **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`size` **(** **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolByteArray` | :ref:`subarray` **(** :ref:`int` from, :ref:`int` to **)** | +--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+ Description ----------- Raw byte array. Contains bytes. Optimized for memory usage, can't fragment the memory. Member Function Description --------------------------- .. _class_PoolByteArray_PoolByteArray: - :ref:`PoolByteArray` **PoolByteArray** **(** :ref:`Array` from **)** Create from a generic array. .. _class_PoolByteArray_append: - void **append** **(** :ref:`int` byte **)** .. _class_PoolByteArray_append_array: - void **append_array** **(** :ref:`PoolByteArray` array **)** Append an :ref:`PoolByteArray` at the end of this array. .. _class_PoolByteArray_compress: - :ref:`PoolByteArray` **compress** **(** :ref:`int` compression_mode=0 **)** Returns a new :ref:`PoolByteArray` with the data compressed. The compression mode can be set using one of the COMPRESS\_\* constants of :ref:`File`. .. _class_PoolByteArray_decompress: - :ref:`PoolByteArray` **decompress** **(** :ref:`int` buffer_size, :ref:`int` compression_mode=0 **)** Returns a new :ref:`PoolByteArray` with the data decompressed. The buffer_size should be set as the size of the uncompressed data. The compression mode can be set using one of the COMPRESS\_\* constants of :ref:`File`. .. _class_PoolByteArray_get_string_from_ascii: - :ref:`String` **get_string_from_ascii** **(** **)** Returns a copy of the array's contents formatted as String. Fast alternative to get_string_from_utf8(), assuming the content is ASCII-only (unlike the UTF-8 function, this function maps every byte to a character in the string, so any multibyte sequence will be torn apart). .. _class_PoolByteArray_get_string_from_utf8: - :ref:`String` **get_string_from_utf8** **(** **)** Returns a copy of the array's contents formatted as String, assuming the array is formatted as UTF-8. Slower than get_string_from_ascii(), but works for UTF-8. Usually you should prefer this function over get_string_from_ascii() to support international input. .. _class_PoolByteArray_insert: - :ref:`int` **insert** **(** :ref:`int` idx, :ref:`int` byte **)** Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()). .. _class_PoolByteArray_invert: - void **invert** **(** **)** Reverse the order of the elements in the array (so first element will now be the last). .. _class_PoolByteArray_push_back: - void **push_back** **(** :ref:`int` byte **)** Append an element at the end of the array. .. _class_PoolByteArray_remove: - void **remove** **(** :ref:`int` idx **)** Remove an element from the array by index. .. _class_PoolByteArray_resize: - void **resize** **(** :ref:`int` idx **)** Set the size of the :ref:`PoolByteArray`. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array. .. _class_PoolByteArray_set: - void **set** **(** :ref:`int` idx, :ref:`int` byte **)** Change the byte at the given index. .. _class_PoolByteArray_size: - :ref:`int` **size** **(** **)** Return the size of the array. .. _class_PoolByteArray_subarray: - :ref:`PoolByteArray` **subarray** **(** :ref:`int` from, :ref:`int` to **)** Returns the slice of the :ref:`PoolByteArray` between indices (inclusive) as a new :ref:`PoolByteArray`. Any negative index is considered to be from the end of the array.