.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_PhysicsBody: PhysicsBody =========== **Inherits:** :ref:`CollisionObject` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`RigidBody`, :ref:`VehicleBody`, :ref:`StaticBody`, :ref:`KinematicBody` **Category:** Core Brief Description ----------------- Base class for different types of Physics bodies. Member Functions ---------------- +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_collision_exception_with` **(** :ref:`Node` body **)** | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collision_layer` **(** **)** const | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_collision_layer_bit` **(** :ref:`int` bit **)** const | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collision_mask` **(** **)** const | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_collision_mask_bit` **(** :ref:`int` bit **)** const | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_collision_exception_with` **(** :ref:`Node` body **)** | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_collision_layer` **(** :ref:`int` layer **)** | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_collision_layer_bit` **(** :ref:`int` bit, :ref:`bool` value **)** | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_collision_mask` **(** :ref:`int` mask **)** | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_collision_mask_bit` **(** :ref:`int` bit, :ref:`bool` value **)** | +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`int` **collision_layer** - :ref:`int` **collision_mask** Description ----------- PhysicsBody is an abstract base class for implementing a physics body. All PhysicsBody types inherit from it. Member Function Description --------------------------- .. _class_PhysicsBody_add_collision_exception_with: - void **add_collision_exception_with** **(** :ref:`Node` body **)** Adds a body to the collision exception list. This list contains bodies that this body will not collide with. .. _class_PhysicsBody_get_collision_layer: - :ref:`int` **get_collision_layer** **(** **)** const .. _class_PhysicsBody_get_collision_layer_bit: - :ref:`bool` **get_collision_layer_bit** **(** :ref:`int` bit **)** const .. _class_PhysicsBody_get_collision_mask: - :ref:`int` **get_collision_mask** **(** **)** const .. _class_PhysicsBody_get_collision_mask_bit: - :ref:`bool` **get_collision_mask_bit** **(** :ref:`int` bit **)** const .. _class_PhysicsBody_remove_collision_exception_with: - void **remove_collision_exception_with** **(** :ref:`Node` body **)** Removes a body from the collision exception list. .. _class_PhysicsBody_set_collision_layer: - void **set_collision_layer** **(** :ref:`int` layer **)** .. _class_PhysicsBody_set_collision_layer_bit: - void **set_collision_layer_bit** **(** :ref:`int` bit, :ref:`bool` value **)** .. _class_PhysicsBody_set_collision_mask: - void **set_collision_mask** **(** :ref:`int` mask **)** .. _class_PhysicsBody_set_collision_mask_bit: - void **set_collision_mask_bit** **(** :ref:`int` bit, :ref:`bool` value **)**