.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_Physics2DServer: Physics2DServer =============== **Inherits:** :ref:`Object` **Inherited By:** :ref:`Physics2DServerSW` **Category:** Core Brief Description ----------------- Physics 2D Server. Member Functions ---------------- +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_add_shape` **(** :ref:`RID` area, :ref:`RID` shape, :ref:`Matrix32` transform=((1, 0), (0, 1), (0, 0)) **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_attach_object_instance_ID` **(** :ref:`RID` area, :ref:`int` id **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_clear_shapes` **(** :ref:`RID` area **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`area_create` **(** **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`area_get_object_instance_ID` **(** :ref:`RID` area **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_get_param` **(** :ref:`RID` area, :ref:`int` param **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`area_get_shape` **(** :ref:`RID` area, :ref:`int` shape_idx **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`area_get_shape_count` **(** :ref:`RID` area **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Matrix32` | :ref:`area_get_shape_transform` **(** :ref:`RID` area, :ref:`int` shape_idx **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`area_get_space` **(** :ref:`RID` area **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`area_get_space_override_mode` **(** :ref:`RID` area **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Matrix32` | :ref:`area_get_transform` **(** :ref:`RID` area **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_remove_shape` **(** :ref:`RID` area, :ref:`int` shape_idx **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_collision_mask` **(** :ref:`RID` area, :ref:`int` mask **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_layer_mask` **(** :ref:`RID` area, :ref:`int` mask **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_monitor_callback` **(** :ref:`RID` area, :ref:`Object` receiver, :ref:`String` method **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_param` **(** :ref:`RID` area, :ref:`int` param, :ref:`Variant` value **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_shape` **(** :ref:`RID` area, :ref:`int` shape_idx, :ref:`RID` shape **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_shape_transform` **(** :ref:`RID` area, :ref:`int` shape_idx, :ref:`Matrix32` transform **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_space` **(** :ref:`RID` area, :ref:`RID` space **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_space_override_mode` **(** :ref:`RID` area, :ref:`int` mode **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`area_set_transform` **(** :ref:`RID` area, :ref:`Matrix32` transform **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_add_collision_exception` **(** :ref:`RID` body, :ref:`RID` excepted_body **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_add_force` **(** :ref:`RID` body, :ref:`Vector2` offset, :ref:`Vector2` force **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_add_shape` **(** :ref:`RID` body, :ref:`RID` shape, :ref:`Matrix32` transform=((1, 0), (0, 1), (0, 0)) **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_apply_impulse` **(** :ref:`RID` body, :ref:`Vector2` pos, :ref:`Vector2` impulse **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_attach_object_instance_ID` **(** :ref:`RID` body, :ref:`int` id **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_clear_shapes` **(** :ref:`RID` body **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`body_create` **(** :ref:`int` mode=2, :ref:`bool` init_sleeping=false **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`body_get_collision_mask` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`body_get_continuous_collision_detection_mode` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`body_get_layer_mask` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`body_get_max_contacts_reported` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`body_get_mode` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`body_get_object_instance_ID` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`body_get_one_way_collision_direction` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`body_get_one_way_collision_max_depth` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`body_get_param` **(** :ref:`RID` body, :ref:`int` param **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`body_get_shape` **(** :ref:`RID` body, :ref:`int` shape_idx **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`body_get_shape_count` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_get_shape_metadata` **(** :ref:`RID` body, :ref:`int` shape_idx **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Matrix32` | :ref:`body_get_shape_transform` **(** :ref:`RID` body, :ref:`int` shape_idx **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`body_get_space` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_get_state` **(** :ref:`RID` body, :ref:`int` state **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`body_is_omitting_force_integration` **(** :ref:`RID` body **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`body_is_shape_set_as_trigger` **(** :ref:`RID` body, :ref:`int` shape_idx **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_remove_collision_exception` **(** :ref:`RID` body, :ref:`RID` excepted_body **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_remove_shape` **(** :ref:`RID` body, :ref:`int` shape_idx **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_axis_velocity` **(** :ref:`RID` body, :ref:`Vector2` axis_velocity **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_collision_mask` **(** :ref:`RID` body, :ref:`int` mask **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_continuous_collision_detection_mode` **(** :ref:`RID` body, :ref:`int` mode **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_force_integration_callback` **(** :ref:`RID` body, :ref:`Object` receiver, :ref:`String` method, :ref:`Variant` userdata=NULL **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_layer_mask` **(** :ref:`RID` body, :ref:`int` mask **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_max_contacts_reported` **(** :ref:`RID` body, :ref:`int` amount **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_mode` **(** :ref:`RID` body, :ref:`int` mode **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_omit_force_integration` **(** :ref:`RID` body, :ref:`bool` enable **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_one_way_collision_direction` **(** :ref:`RID` body, :ref:`Vector2` normal **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_one_way_collision_max_depth` **(** :ref:`RID` body, :ref:`float` depth **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_param` **(** :ref:`RID` body, :ref:`int` param, :ref:`float` value **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_shape` **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`RID` shape **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_shape_as_trigger` **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`bool` enable **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_shape_metadata` **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`Variant` metadata **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_shape_transform` **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`Matrix32` transform **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_space` **(** :ref:`RID` body, :ref:`RID` space **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`body_set_state` **(** :ref:`RID` body, :ref:`int` state, :ref:`Variant` value **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`body_test_motion` **(** :ref:`RID` body, :ref:`Vector2` motion, :ref:`float` margin=0.08, :ref:`Physics2DTestMotionResult` result=NULL **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`body_test_motion_from` **(** :ref:`RID` body, :ref:`Matrix32` from, :ref:`Vector2` motion, :ref:`float` margin=0.08, :ref:`Physics2DTestMotionResult` result=NULL **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`damped_spring_joint_create` **(** :ref:`Vector2` anchor_a, :ref:`Vector2` anchor_b, :ref:`RID` body_a, :ref:`RID` body_b=RID() **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`damped_string_joint_get_param` **(** :ref:`RID` joint, :ref:`int` param **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`damped_string_joint_set_param` **(** :ref:`RID` joint, :ref:`int` param, :ref:`float` value **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`free_rid` **(** :ref:`RID` rid **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_process_info` **(** :ref:`int` process_info **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`groove_joint_create` **(** :ref:`Vector2` groove1_a, :ref:`Vector2` groove2_a, :ref:`Vector2` anchor_b, :ref:`RID` body_a=RID(), :ref:`RID` body_b=RID() **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`joint_get_param` **(** :ref:`RID` joint, :ref:`int` param **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`joint_get_type` **(** :ref:`RID` joint **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`joint_set_param` **(** :ref:`RID` joint, :ref:`int` param, :ref:`float` value **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`pin_joint_create` **(** :ref:`Vector2` anchor, :ref:`RID` body_a, :ref:`RID` body_b=RID() **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_active` **(** :ref:`bool` active **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`shape_create` **(** :ref:`int` type **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_get_data` **(** :ref:`RID` shape **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`shape_get_type` **(** :ref:`RID` shape **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`shape_set_data` **(** :ref:`RID` shape, :ref:`Variant` data **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`space_create` **(** **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Physics2DDirectSpaceState` | :ref:`space_get_direct_state` **(** :ref:`RID` space **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`space_get_param` **(** :ref:`RID` space, :ref:`int` param **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`space_is_active` **(** :ref:`RID` space **)** const | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`space_set_active` **(** :ref:`RID` space, :ref:`bool` active **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`space_set_param` **(** :ref:`RID` space, :ref:`int` param, :ref:`float` value **)** | +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Numeric Constants ----------------- - **SPACE_PARAM_CONTACT_RECYCLE_RADIUS** = **0** --- Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated. - **SPACE_PARAM_CONTACT_MAX_SEPARATION** = **1** --- Constant to set/get the maximum distance a shape can be from another before they are considered separated. - **SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION** = **2** --- Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision. - **SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD** = **3** - **SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD** = **4** - **SPACE_PARAM_BODY_TIME_TO_SLEEP** = **5** --- Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time. - **SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS** = **6** --- Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. - **SHAPE_LINE** = **0** --- This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks. - **SHAPE_SEGMENT** = **2** --- This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections. - **SHAPE_CIRCLE** = **3** --- This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks. - **SHAPE_RECTANGLE** = **4** --- This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks. - **SHAPE_CAPSULE** = **5** --- This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks. - **SHAPE_CONVEX_POLYGON** = **6** --- This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method :ref:`CollisionPolygon2D.set_polygon`, polygons modified with :ref:`shape_set_data` do not verify that the points supplied form, in fact, a convex polygon. - **SHAPE_CONCAVE_POLYGON** = **7** --- This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks. - **SHAPE_CUSTOM** = **8** --- This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. - **AREA_PARAM_GRAVITY** = **0** --- Constant to set/get gravity strength in an area. - **AREA_PARAM_GRAVITY_VECTOR** = **1** --- Constant to set/get gravity vector/center in an area. - **AREA_PARAM_GRAVITY_IS_POINT** = **2** --- Constant to set/get whether the gravity vector of an area is a direction, or a center point. - **AREA_PARAM_GRAVITY_DISTANCE_SCALE** = **3** --- Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance. - **AREA_PARAM_GRAVITY_POINT_ATTENUATION** = **4** --- This constant was used to set/get the falloff factor for point gravity. It has been superseded by AREA_PARAM_GRAVITY_DISTANCE_SCALE. - **AREA_PARAM_LINEAR_DAMP** = **5** --- Constant to set/get the linear dampening factor of an area. - **AREA_PARAM_ANGULAR_DAMP** = **6** --- Constant to set/get the angular dampening factor of an area. - **AREA_PARAM_PRIORITY** = **7** --- Constant to set/get the priority (order of processing) of an area. - **AREA_SPACE_OVERRIDE_DISABLED** = **0** --- This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them. - **AREA_SPACE_OVERRIDE_COMBINE** = **1** --- This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects. - **AREA_SPACE_OVERRIDE_COMBINE_REPLACE** = **2** --- This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one. - **AREA_SPACE_OVERRIDE_REPLACE** = **3** --- This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas. - **AREA_SPACE_OVERRIDE_REPLACE_COMBINE** = **4** --- This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. - **BODY_MODE_STATIC** = **0** --- Constant for static bodies. - **BODY_MODE_KINEMATIC** = **1** --- Constant for kinematic bodies. - **BODY_MODE_RIGID** = **2** --- Constant for rigid bodies. - **BODY_MODE_CHARACTER** = **3** --- Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics. - **BODY_PARAM_BOUNCE** = **0** --- Constant to set/get a body's bounce factor. - **BODY_PARAM_FRICTION** = **1** --- Constant to set/get a body's friction. - **BODY_PARAM_MASS** = **2** --- Constant to set/get a body's mass. - **BODY_PARAM_INERTIA** = **3** --- Constant to set/get a body's inertia. - **BODY_PARAM_GRAVITY_SCALE** = **4** --- Constant to set/get a body's gravity multiplier. - **BODY_PARAM_LINEAR_DAMP** = **5** --- Constant to set/get a body's linear dampening factor. - **BODY_PARAM_ANGULAR_DAMP** = **6** --- Constant to set/get a body's angular dampening factor. - **BODY_PARAM_MAX** = **7** --- This is the last ID for body parameters. Any attempt to set this property is ignored. Any attempt to get it returns 0. - **BODY_STATE_TRANSFORM** = **0** --- Constant to set/get the current transform matrix of the body. - **BODY_STATE_LINEAR_VELOCITY** = **1** --- Constant to set/get the current linear velocity of the body. - **BODY_STATE_ANGULAR_VELOCITY** = **2** --- Constant to set/get the current angular velocity of the body. - **BODY_STATE_SLEEPING** = **3** --- Constant to sleep/wake up a body, or to get whether it is sleeping. - **BODY_STATE_CAN_SLEEP** = **4** --- Constant to set/get whether the body can sleep. - **JOINT_PIN** = **0** --- Constant to create pin joints. - **JOINT_GROOVE** = **1** --- Constant to create groove joints. - **JOINT_DAMPED_SPRING** = **2** --- Constant to create damped spring joints. - **DAMPED_STRING_REST_LENGTH** = **0** --- Set the resting length of the spring joint. The joint will always try to go to back this length when pulled apart. - **DAMPED_STRING_STIFFNESS** = **1** --- Set the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length. - **DAMPED_STRING_DAMPING** = **2** --- Set the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping). - **CCD_MODE_DISABLED** = **0** --- Disables continuous collision detection. This is the fastest way to detect body collisions, but can miss small, fast-moving objects. - **CCD_MODE_CAST_RAY** = **1** --- Enables continuous collision detection by raycasting. It is faster than shapecasting, but less precise. - **CCD_MODE_CAST_SHAPE** = **2** --- Enables continuous collision detection by shapecasting. It is the slowest CCD method, and the most precise. - **AREA_BODY_ADDED** = **0** --- The value of the first parameter and area callback function receives, when an object enters one of its shapes. - **AREA_BODY_REMOVED** = **1** --- The value of the first parameter and area callback function receives, when an object exits one of its shapes. - **INFO_ACTIVE_OBJECTS** = **0** --- Constant to get the number of objects that are not sleeping. - **INFO_COLLISION_PAIRS** = **1** --- Constant to get the number of possible collisions. - **INFO_ISLAND_COUNT** = **2** --- Constant to get the number of space regions where a collision could occur. Description ----------- Physics 2D Server is the server responsible for all 2D physics. It can create many kinds of physics objects, but does not insert them on the node tree. Member Function Description --------------------------- .. _class_Physics2DServer_area_add_shape: - void **area_add_shape** **(** :ref:`RID` area, :ref:`RID` shape, :ref:`Transform2D` transform=null **)** Add a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. .. _class_Physics2DServer_area_attach_object_instance_id: - void **area_attach_object_instance_id** **(** :ref:`RID` area, :ref:`int` id **)** Assign the area to a descendant of :ref:`Object`, so it can exist in the node tree. .. _class_Physics2DServer_area_clear_shapes: - void **area_clear_shapes** **(** :ref:`RID` area **)** Remove all shapes from an area. It does not delete the shapes, so they can be reassigned later. .. _class_Physics2DServer_area_create: - :ref:`RID` **area_create** **(** **)** Create an :ref:`Area2D`. .. _class_Physics2DServer_area_get_object_instance_id: - :ref:`int` **area_get_object_instance_id** **(** :ref:`RID` area **)** const Get the instance ID of the object the area is assigned to. .. _class_Physics2DServer_area_get_param: - :ref:`Variant` **area_get_param** **(** :ref:`RID` area, :ref:`int` param **)** const Return an area parameter value. .. _class_Physics2DServer_area_get_shape: - :ref:`RID` **area_get_shape** **(** :ref:`RID` area, :ref:`int` shape_idx **)** const Return the :ref:`RID` of the nth shape of an area. .. _class_Physics2DServer_area_get_shape_count: - :ref:`int` **area_get_shape_count** **(** :ref:`RID` area **)** const Return the number of shapes assigned to an area. .. _class_Physics2DServer_area_get_shape_transform: - :ref:`Transform2D` **area_get_shape_transform** **(** :ref:`RID` area, :ref:`int` shape_idx **)** const Return the transform matrix of a shape within an area. .. _class_Physics2DServer_area_get_space: - :ref:`RID` **area_get_space** **(** :ref:`RID` area **)** const Return the space assigned to the area. .. _class_Physics2DServer_area_get_space_override_mode: - :ref:`int` **area_get_space_override_mode** **(** :ref:`RID` area **)** const Return the space override mode for the area. .. _class_Physics2DServer_area_get_transform: - :ref:`Transform2D` **area_get_transform** **(** :ref:`RID` area **)** const Return the transform matrix for an area. .. _class_Physics2DServer_area_remove_shape: - void **area_remove_shape** **(** :ref:`RID` area, :ref:`int` shape_idx **)** Remove a shape from an area. It does not delete the shape, so it can be reassigned later. .. _class_Physics2DServer_area_set_collision_layer: - void **area_set_collision_layer** **(** :ref:`RID` area, :ref:`int` layer **)** Assign the area to one or many physics layers. .. _class_Physics2DServer_area_set_collision_mask: - void **area_set_collision_mask** **(** :ref:`RID` area, :ref:`int` mask **)** Set which physics layers the area will monitor. .. _class_Physics2DServer_area_set_monitor_callback: - void **area_set_monitor_callback** **(** :ref:`RID` area, :ref:`Object` receiver, :ref:`String` method **)** Set the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: 1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area. 2: :ref:`RID` of the object that entered/exited the area. 3: Instance ID of the object that entered/exited the area. 4: The shape index of the object that entered/exited the area. 5: The shape index of the area where the object entered/exited. .. _class_Physics2DServer_area_set_param: - void **area_set_param** **(** :ref:`RID` area, :ref:`int` param, :ref:`Variant` value **)** Set the value for an area parameter. A list of available parameters is on the AREA_PARAM\_\* constants. .. _class_Physics2DServer_area_set_shape: - void **area_set_shape** **(** :ref:`RID` area, :ref:`int` shape_idx, :ref:`RID` shape **)** Substitute a given area shape by another. The old shape is selected by its index, the new one by its :ref:`RID`. .. _class_Physics2DServer_area_set_shape_disabled: - void **area_set_shape_disabled** **(** :ref:`RID` area, :ref:`int` shape_idx, :ref:`bool` disable **)** .. _class_Physics2DServer_area_set_shape_transform: - void **area_set_shape_transform** **(** :ref:`RID` area, :ref:`int` shape_idx, :ref:`Transform2D` transform **)** Set the transform matrix for an area shape. .. _class_Physics2DServer_area_set_space: - void **area_set_space** **(** :ref:`RID` area, :ref:`RID` space **)** Assign a space to the area. .. _class_Physics2DServer_area_set_space_override_mode: - void **area_set_space_override_mode** **(** :ref:`RID` area, :ref:`int` mode **)** Set the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE\_\*. .. _class_Physics2DServer_area_set_transform: - void **area_set_transform** **(** :ref:`RID` area, :ref:`Transform2D` transform **)** Set the transform matrix for an area. .. _class_Physics2DServer_body_add_collision_exception: - void **body_add_collision_exception** **(** :ref:`RID` body, :ref:`RID` excepted_body **)** Add a body to the list of bodies exempt from collisions. .. _class_Physics2DServer_body_add_force: - void **body_add_force** **(** :ref:`RID` body, :ref:`Vector2` offset, :ref:`Vector2` force **)** Add a positioned force to the applied force and torque. As with :ref:`body_apply_impulse`, both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied. .. _class_Physics2DServer_body_add_shape: - void **body_add_shape** **(** :ref:`RID` body, :ref:`RID` shape, :ref:`Transform2D` transform=null **)** Add a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. .. _class_Physics2DServer_body_apply_impulse: - void **body_apply_impulse** **(** :ref:`RID` body, :ref:`Vector2` pos, :ref:`Vector2` impulse **)** Add a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. .. _class_Physics2DServer_body_attach_object_instance_id: - void **body_attach_object_instance_id** **(** :ref:`RID` body, :ref:`int` id **)** Assign the area to a descendant of :ref:`Object`, so it can exist in the node tree. .. _class_Physics2DServer_body_clear_shapes: - void **body_clear_shapes** **(** :ref:`RID` body **)** Remove all shapes from a body. .. _class_Physics2DServer_body_create: - :ref:`RID` **body_create** **(** :ref:`int` mode=false, :ref:`bool` init_sleeping=2 **)** Create a physics body. The first parameter can be any value from constants BODY_MODE\*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. .. _class_Physics2DServer_body_get_collision_layer: - :ref:`int` **body_get_collision_layer** **(** :ref:`RID` body **)** const Return the physics layer or layers a body belongs to. .. _class_Physics2DServer_body_get_collision_mask: - :ref:`int` **body_get_collision_mask** **(** :ref:`RID` body **)** const Return the physics layer or layers a body can collide with. .. _class_Physics2DServer_body_get_continuous_collision_detection_mode: - :ref:`int` **body_get_continuous_collision_detection_mode** **(** :ref:`RID` body **)** const Return the continuous collision detection mode. .. _class_Physics2DServer_body_get_max_contacts_reported: - :ref:`int` **body_get_max_contacts_reported** **(** :ref:`RID` body **)** const Return the maximum contacts that can be reported. See :ref:`body_set_max_contacts_reported`. .. _class_Physics2DServer_body_get_mode: - :ref:`int` **body_get_mode** **(** :ref:`RID` body **)** const Return the body mode. .. _class_Physics2DServer_body_get_object_instance_id: - :ref:`int` **body_get_object_instance_id** **(** :ref:`RID` body **)** const Get the instance ID of the object the area is assigned to. .. _class_Physics2DServer_body_get_param: - :ref:`float` **body_get_param** **(** :ref:`RID` body, :ref:`int` param **)** const Return the value of a body parameter. .. _class_Physics2DServer_body_get_shape: - :ref:`RID` **body_get_shape** **(** :ref:`RID` body, :ref:`int` shape_idx **)** const Return the :ref:`RID` of the nth shape of a body. .. _class_Physics2DServer_body_get_shape_count: - :ref:`int` **body_get_shape_count** **(** :ref:`RID` body **)** const Return the number of shapes assigned to a body. .. _class_Physics2DServer_body_get_shape_metadata: - :ref:`Variant` **body_get_shape_metadata** **(** :ref:`RID` body, :ref:`int` shape_idx **)** const Return the metadata of a shape of a body. .. _class_Physics2DServer_body_get_shape_transform: - :ref:`Transform2D` **body_get_shape_transform** **(** :ref:`RID` body, :ref:`int` shape_idx **)** const Return the transform matrix of a body shape. .. _class_Physics2DServer_body_get_space: - :ref:`RID` **body_get_space** **(** :ref:`RID` body **)** const Return the :ref:`RID` of the space assigned to a body. .. _class_Physics2DServer_body_get_state: - :ref:`Variant` **body_get_state** **(** :ref:`RID` body, :ref:`int` state **)** const Return a body state. .. _class_Physics2DServer_body_is_omitting_force_integration: - :ref:`bool` **body_is_omitting_force_integration** **(** :ref:`RID` body **)** const Return whether a body uses a callback function to calculate its own physics (see :ref:`body_set_force_integration_callback`). .. _class_Physics2DServer_body_remove_collision_exception: - void **body_remove_collision_exception** **(** :ref:`RID` body, :ref:`RID` excepted_body **)** Remove a body from the list of bodies exempt from collisions. .. _class_Physics2DServer_body_remove_shape: - void **body_remove_shape** **(** :ref:`RID` body, :ref:`int` shape_idx **)** Remove a shape from a body. The shape is not deleted, so it can be reused afterwards. .. _class_Physics2DServer_body_set_axis_velocity: - void **body_set_axis_velocity** **(** :ref:`RID` body, :ref:`Vector2` axis_velocity **)** Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. .. _class_Physics2DServer_body_set_collision_layer: - void **body_set_collision_layer** **(** :ref:`RID` body, :ref:`int` layer **)** Set the physics layer or layers a body belongs to. .. _class_Physics2DServer_body_set_collision_mask: - void **body_set_collision_mask** **(** :ref:`RID` body, :ref:`int` mask **)** Set the physics layer or layers a body can collide with. .. _class_Physics2DServer_body_set_continuous_collision_detection_mode: - void **body_set_continuous_collision_detection_mode** **(** :ref:`RID` body, :ref:`int` mode **)** Set the continuous collision detection mode from any of the CCD_MODE\_\* constants. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. .. _class_Physics2DServer_body_set_force_integration_callback: - void **body_set_force_integration_callback** **(** :ref:`RID` body, :ref:`Object` receiver, :ref:`String` method, :ref:`Variant` userdata=null **)** Set the function used to calculate physics for an object, if that object allows it (see :ref:`body_set_omit_force integration`). .. _class_Physics2DServer_body_set_max_contacts_reported: - void **body_set_max_contacts_reported** **(** :ref:`RID` body, :ref:`int` amount **)** Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. .. _class_Physics2DServer_body_set_mode: - void **body_set_mode** **(** :ref:`RID` body, :ref:`int` mode **)** Set the body mode, from one of the constants BODY_MODE\*. .. _class_Physics2DServer_body_set_omit_force_integration: - void **body_set_omit_force_integration** **(** :ref:`RID` body, :ref:`bool` enable **)** Set whether a body uses a callback function to calculate its own physics (see :ref:`body_set_force_integration_callback`). .. _class_Physics2DServer_body_set_one_way_collision_direction: - void **body_set_one_way_collision_direction** **(** :ref:`RID` body, :ref:`Vector2` normal **)** Set a direction from which bodies can go through the given one; that is, the passed vector is the normal of the pass-through side of the surface. If this value is different from (0,0), any movement within 90 degrees of the opposite of this vector is considered an valid movement. Set this direction to (0,0) to disable one-way collisions. .. _class_Physics2DServer_body_set_one_way_collision_max_depth: - void **body_set_one_way_collision_max_depth** **(** :ref:`RID` body, :ref:`float` depth **)** Set how deep at most a body can be with respect to the given one for the physics server to force it to a non-overlapping position, if it allows one-way collisions (see :ref:`body_set_one_way_collision_direction`). .. _class_Physics2DServer_body_set_param: - void **body_set_param** **(** :ref:`RID` body, :ref:`int` param, :ref:`float` value **)** Set a body parameter (see BODY_PARAM\* constants). .. _class_Physics2DServer_body_set_shape: - void **body_set_shape** **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`RID` shape **)** Substitute a given body shape by another. The old shape is selected by its index, the new one by its :ref:`RID`. .. _class_Physics2DServer_body_set_shape_as_one_way_collision: - void **body_set_shape_as_one_way_collision** **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`bool` enable **)** .. _class_Physics2DServer_body_set_shape_disabled: - void **body_set_shape_disabled** **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`bool` disable **)** .. _class_Physics2DServer_body_set_shape_metadata: - void **body_set_shape_metadata** **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`Variant` metadata **)** Set metadata of a shape within a body. This metadata is different from :ref:`Object.set_meta`, and can be retrieved on shape queries. .. _class_Physics2DServer_body_set_shape_transform: - void **body_set_shape_transform** **(** :ref:`RID` body, :ref:`int` shape_idx, :ref:`Transform2D` transform **)** Set the transform matrix for a body shape. .. _class_Physics2DServer_body_set_space: - void **body_set_space** **(** :ref:`RID` body, :ref:`RID` space **)** Assign a space to the body (see :ref:`create_space`). .. _class_Physics2DServer_body_set_state: - void **body_set_state** **(** :ref:`RID` body, :ref:`int` state, :ref:`Variant` value **)** Set a body state (see BODY_STATE\* constants). .. _class_Physics2DServer_body_test_motion: - :ref:`bool` **body_test_motion** **(** :ref:`RID` body, :ref:`Transform2D` from, :ref:`Vector2` motion, :ref:`float` margin=null, :ref:`Physics2DTestMotionResult` result=null **)** Return whether a body can move from a given point in a given direction. Apart from the boolean return value, a :ref:`Physics2DTestMotionResult` can be passed to return additional information in. .. _class_Physics2DServer_body_test_motion_from: - :ref:`bool` **body_test_motion_from** **(** :ref:`RID` body, :ref:`Matrix32` from, :ref:`Vector2` motion, :ref:`float` margin=0.08, :ref:`Physics2DTestMotionResult` result=NULL **)** .. _class_Physics2DServer_damped_spring_joint_create: - :ref:`RID` **damped_spring_joint_create** **(** :ref:`Vector2` anchor_a, :ref:`Vector2` anchor_b, :ref:`RID` body_a, :ref:`RID` body_b=null **)** Create a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself. .. _class_Physics2DServer_damped_string_joint_get_param: - :ref:`float` **damped_string_joint_get_param** **(** :ref:`RID` joint, :ref:`int` param **)** const Return the value of a damped spring joint parameter. .. _class_Physics2DServer_damped_string_joint_set_param: - void **damped_string_joint_set_param** **(** :ref:`RID` joint, :ref:`int` param, :ref:`float` value **)** Set a damped spring joint parameter. Parameters are explained in the DAMPED_STRING\* constants. .. _class_Physics2DServer_free_rid: - void **free_rid** **(** :ref:`RID` rid **)** Destroy any of the objects created by Physics2DServer. If the :ref:`RID` passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console. .. _class_Physics2DServer_get_process_info: - :ref:`int` **get_process_info** **(** :ref:`int` process_info **)** Return information about the current state of the 2D physics engine. The states are listed under the INFO\_\* constants. .. _class_Physics2DServer_groove_joint_create: - :ref:`RID` **groove_joint_create** **(** :ref:`Vector2` groove1_a, :ref:`Vector2` groove2_a, :ref:`Vector2` anchor_b, :ref:`RID` body_a=null, :ref:`RID` body_b=null **)** Create a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself. .. _class_Physics2DServer_joint_get_param: - :ref:`float` **joint_get_param** **(** :ref:`RID` joint, :ref:`int` param **)** const Return the value of a joint parameter. .. _class_Physics2DServer_joint_get_type: - :ref:`int` **joint_get_type** **(** :ref:`RID` joint **)** const Return the type of a joint (see JOINT\_\* constants). .. _class_Physics2DServer_joint_set_param: - void **joint_set_param** **(** :ref:`RID` joint, :ref:`int` param, :ref:`float` value **)** Set a joint parameter. Parameters are explained in the JOINT_PARAM\* constants. .. _class_Physics2DServer_pin_joint_create: - :ref:`RID` **pin_joint_create** **(** :ref:`Vector2` anchor, :ref:`RID` body_a, :ref:`RID` body_b=null **)** Create a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself. .. _class_Physics2DServer_set_active: - void **set_active** **(** :ref:`bool` active **)** Activate or deactivate the 2D physics engine. .. _class_Physics2DServer_shape_create: - :ref:`RID` **shape_create** **(** :ref:`int` type **)** Create a shape of type SHAPE\_\*. Does not assign it to a body or an area. To do so, you must use :ref:`area_set_shape` or :ref:`body_set_shape`. .. _class_Physics2DServer_shape_get_data: - :ref:`Variant` **shape_get_data** **(** :ref:`RID` shape **)** const Return the shape data. .. _class_Physics2DServer_shape_get_type: - :ref:`int` **shape_get_type** **(** :ref:`RID` shape **)** const Return the type of shape (see SHAPE\_\* constants). .. _class_Physics2DServer_shape_set_data: - void **shape_set_data** **(** :ref:`RID` shape, :ref:`Variant` data **)** Set the shape data that defines its shape and size. The data to be passed depends on the kind of shape created :ref:`shape_get_type`. .. _class_Physics2DServer_space_create: - :ref:`RID` **space_create** **(** **)** Create a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with :ref:`area_set_space`, or to a body with :ref:`body_set_space`. .. _class_Physics2DServer_space_get_direct_state: - :ref:`Physics2DDirectSpaceState` **space_get_direct_state** **(** :ref:`RID` space **)** Return the state of a space, a :ref:`Physics2DDirectSpaceState`. This object can be used to make collision/intersection queries. .. _class_Physics2DServer_space_get_param: - :ref:`float` **space_get_param** **(** :ref:`RID` space, :ref:`int` param **)** const Return the value of a space parameter. .. _class_Physics2DServer_space_is_active: - :ref:`bool` **space_is_active** **(** :ref:`RID` space **)** const Return whether the space is active. .. _class_Physics2DServer_space_set_active: - void **space_set_active** **(** :ref:`RID` space, :ref:`bool` active **)** Mark a space as active. It will not have an effect, unless it is assigned to an area or body. .. _class_Physics2DServer_space_set_param: - void **space_set_param** **(** :ref:`RID` space, :ref:`int` param, :ref:`float` value **)** Set the value for a space parameter. A list of available parameters is on the SPACE_PARAM\_\* constants.