.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_Performance: Performance =========== **Inherits:** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +----------------------------+-----------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_monitor` **(** :ref:`int` monitor **)** const | +----------------------------+-----------------------------------------------------------------------------------------------------+ Numeric Constants ----------------- - **TIME_FPS** = **0** - **TIME_PROCESS** = **1** - **TIME_FIXED_PROCESS** = **2** - **MEMORY_STATIC** = **3** - **MEMORY_DYNAMIC** = **4** - **MEMORY_STATIC_MAX** = **5** - **MEMORY_DYNAMIC_MAX** = **6** - **MEMORY_MESSAGE_BUFFER_MAX** = **7** - **OBJECT_COUNT** = **8** - **OBJECT_RESOURCE_COUNT** = **9** - **OBJECT_NODE_COUNT** = **10** - **RENDER_OBJECTS_IN_FRAME** = **11** - **RENDER_VERTICES_IN_FRAME** = **12** - **RENDER_MATERIAL_CHANGES_IN_FRAME** = **13** - **RENDER_SHADER_CHANGES_IN_FRAME** = **14** - **RENDER_SURFACE_CHANGES_IN_FRAME** = **15** - **RENDER_DRAW_CALLS_IN_FRAME** = **16** - **RENDER_USAGE_VIDEO_MEM_TOTAL** = **20** - **RENDER_VIDEO_MEM_USED** = **17** - **RENDER_TEXTURE_MEM_USED** = **18** - **RENDER_VERTEX_MEM_USED** = **19** - **PHYSICS_2D_ACTIVE_OBJECTS** = **21** - **PHYSICS_2D_COLLISION_PAIRS** = **22** - **PHYSICS_2D_ISLAND_COUNT** = **23** - **PHYSICS_3D_ACTIVE_OBJECTS** = **24** - **PHYSICS_3D_COLLISION_PAIRS** = **25** - **PHYSICS_3D_ISLAND_COUNT** = **26** - **MONITOR_MAX** = **27** Member Function Description --------------------------- .. _class_Performance_get_monitor: - :ref:`float` **get_monitor** **(** :ref:`int` monitor **)** const