.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_MultiMeshInstance: MultiMeshInstance ================= **Inherits:** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Node that instances a :ref:`MultiMesh`. Member Functions ---------------- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------+ | :ref:`MultiMesh` | :ref:`get_multimesh` **(** **)** const | +------------------------------------+-----------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_multimesh` **(** :ref:`MultiMesh` multimesh **)** | +------------------------------------+-----------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`MultiMesh` **multimesh** Description ----------- MultiMeshInstance is a :ref:`Node` that takes a :ref:`MultiMesh` resource and adds it to the current scenario by creating an instance of it (yes, this is an instance of instances). Member Function Description --------------------------- .. _class_MultiMeshInstance_get_multimesh: - :ref:`MultiMesh` **get_multimesh** **(** **)** const Return the :ref:`MultiMesh` that is used for instancing. .. _class_MultiMeshInstance_set_multimesh: - void **set_multimesh** **(** :ref:`MultiMesh` multimesh **)** Set the :ref:`MultiMesh` to be instanced.