.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_InputEventScreenTouch: InputEventScreenTouch ===================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event type for screen touch events. Member Functions ---------------- +--------------------------------+---------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_index` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_position` **(** **)** const | +--------------------------------+---------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_index` **(** :ref:`int` index **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_position` **(** :ref:`Vector2` pos **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_pressed` **(** :ref:`bool` pressed **)** | +--------------------------------+---------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`int` **index** - Touch event index in the case of a multi-touch event. - :ref:`Vector2` **position** - Position of the touch event. - :ref:`bool` **pressed** - Pressed state of the touch event. Member Function Description --------------------------- .. _class_InputEventScreenTouch_get_index: - :ref:`int` **get_index** **(** **)** const .. _class_InputEventScreenTouch_get_position: - :ref:`Vector2` **get_position** **(** **)** const .. _class_InputEventScreenTouch_set_index: - void **set_index** **(** :ref:`int` index **)** .. _class_InputEventScreenTouch_set_position: - void **set_position** **(** :ref:`Vector2` pos **)** .. _class_InputEventScreenTouch_set_pressed: - void **set_pressed** **(** :ref:`bool` pressed **)**