.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_InputEventAction: InputEventAction ================ **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event type for actions. Member Functions ---------------- +------------------------------+-------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_action` **(** **)** const | +------------------------------+-------------------------------------------------------------------------------------------------------+ | void | :ref:`set_action` **(** :ref:`String` action **)** | +------------------------------+-------------------------------------------------------------------------------------------------------+ | void | :ref:`set_pressed` **(** :ref:`bool` pressed **)** | +------------------------------+-------------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`String` **action** - :ref:`bool` **pressed** Member Function Description --------------------------- .. _class_InputEventAction_get_action: - :ref:`String` **get_action** **(** **)** const .. _class_InputEventAction_set_action: - void **set_action** **(** :ref:`String` action **)** .. _class_InputEventAction_set_pressed: - void **set_pressed** **(** :ref:`bool` pressed **)**