.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_GridContainer: GridContainer ============= **Inherits:** :ref:`Container` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Grid container used to arrange elements in a grid like layout Member Functions ---------------- +------------------------+-------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_columns` **(** **)** const | +------------------------+-------------------------------------------------------------------------------------------------+ | void | :ref:`set_columns` **(** :ref:`int` columns **)** | +------------------------+-------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`int` **columns** Description ----------- Grid container will arrange its children in a grid like structure, the grid columns are specified using the :ref:`set_columns` method and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. Member Function Description --------------------------- .. _class_GridContainer_get_columns: - :ref:`int` **get_columns** **(** **)** const Returns the number of columns in this container .. _class_GridContainer_set_columns: - void **set_columns** **(** :ref:`int` columns **)** Sets the numbers of columns in the container, then reorder its children to accommodate the new layout