.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_EditorResourcePreview: EditorResourcePreview ===================== **Inherits:** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Helper to generate previews of reources or files. Member Functions ---------------- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_preview_generator` **(** :ref:`EditorResourcePreviewGenerator` generator **)** | +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`check_for_invalidation` **(** :ref:`String` path **)** | +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`queue_edited_resource_preview` **(** :ref:`Resource` resource, :ref:`Object` receiver, :ref:`String` receiver_func, :ref:`Variant` userdata **)** | +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`queue_resource_preview` **(** :ref:`String` path, :ref:`Object` receiver, :ref:`String` receiver_func, :ref:`Variant` userdata **)** | +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_preview_generator` **(** :ref:`EditorResourcePreviewGenerator` generator **)** | +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- - **preview_invalidated** **(** :ref:`String` path **)** If a preview was invalidated (changed) this signal will emit (using the path of the preview) Description ----------- This object is used to generate previews for resources of files. Member Function Description --------------------------- .. _class_EditorResourcePreview_add_preview_generator: - void **add_preview_generator** **(** :ref:`EditorResourcePreviewGenerator` generator **)** Create an own, custom preview generator. .. _class_EditorResourcePreview_check_for_invalidation: - void **check_for_invalidation** **(** :ref:`String` path **)** Check if the resource changed, if so it will be invalidated and the corresponding signal emitted. .. _class_EditorResourcePreview_queue_edited_resource_preview: - void **queue_edited_resource_preview** **(** :ref:`Resource` resource, :ref:`Object` receiver, :ref:`String` receiver_func, :ref:`Variant` userdata **)** Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texure (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything. .. _class_EditorResourcePreview_queue_resource_preview: - void **queue_resource_preview** **(** :ref:`String` path, :ref:`Object` receiver, :ref:`String` receiver_func, :ref:`Variant` userdata **)** Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texure (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything. .. _class_EditorResourcePreview_remove_preview_generator: - void **remove_preview_generator** **(** :ref:`EditorResourcePreviewGenerator` generator **)** Remove a custom preview generator.