.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_EditorInterface: EditorInterface =============== **Inherits:** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`edit_resource` **(** :ref:`Resource` resource **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Control` | :ref:`get_base_control` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`get_edited_scene_root` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`EditorSettings` | :ref:`get_editor_settings` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Control` | :ref:`get_editor_viewport` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_open_scenes` **(** **)** const | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`EditorFileSystem` | :ref:`get_resource_filesystem` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`EditorResourcePreview` | :ref:`get_resource_previewer` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`ScriptEditor` | :ref:`get_script_editor` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`EditorSelection` | :ref:`get_selection` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`inspect_object` **(** :ref:`Object` object, :ref:`String` for_property=null **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`make_mesh_previews` **(** :ref:`Array` arg0, :ref:`int` arg1 **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`open_scene_from_path` **(** :ref:`String` scene_filepath **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`reload_scene_from_path` **(** :ref:`String` scene_filepath **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`save_scene` **(** **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`save_scene_as` **(** :ref:`String` path, :ref:`bool` with_preview=null **)** | +------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+ Member Function Description --------------------------- .. _class_EditorInterface_edit_resource: - void **edit_resource** **(** :ref:`Resource` resource **)** .. _class_EditorInterface_get_base_control: - :ref:`Control` **get_base_control** **(** **)** .. _class_EditorInterface_get_edited_scene_root: - :ref:`Node` **get_edited_scene_root** **(** **)** .. _class_EditorInterface_get_editor_settings: - :ref:`EditorSettings` **get_editor_settings** **(** **)** .. _class_EditorInterface_get_editor_viewport: - :ref:`Control` **get_editor_viewport** **(** **)** .. _class_EditorInterface_get_open_scenes: - :ref:`Array` **get_open_scenes** **(** **)** const .. _class_EditorInterface_get_resource_filesystem: - :ref:`EditorFileSystem` **get_resource_filesystem** **(** **)** .. _class_EditorInterface_get_resource_previewer: - :ref:`EditorResourcePreview` **get_resource_previewer** **(** **)** .. _class_EditorInterface_get_script_editor: - :ref:`ScriptEditor` **get_script_editor** **(** **)** .. _class_EditorInterface_get_selection: - :ref:`EditorSelection` **get_selection** **(** **)** .. _class_EditorInterface_inspect_object: - void **inspect_object** **(** :ref:`Object` object, :ref:`String` for_property=null **)** .. _class_EditorInterface_make_mesh_previews: - :ref:`Array` **make_mesh_previews** **(** :ref:`Array` arg0, :ref:`int` arg1 **)** .. _class_EditorInterface_open_scene_from_path: - void **open_scene_from_path** **(** :ref:`String` scene_filepath **)** .. _class_EditorInterface_reload_scene_from_path: - void **reload_scene_from_path** **(** :ref:`String` scene_filepath **)** .. _class_EditorInterface_save_scene: - :ref:`int` **save_scene** **(** **)** .. _class_EditorInterface_save_scene_as: - void **save_scene_as** **(** :ref:`String` path, :ref:`bool` with_preview=null **)**