.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_BoxShape: BoxShape ======== **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Box shape resource. Member Functions ---------------- +--------------------------------+----------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_extents` **(** **)** const | +--------------------------------+----------------------------------------------------------------------------------------------------+ | void | :ref:`set_extents` **(** :ref:`Vector3` extents **)** | +--------------------------------+----------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`Vector3` **extents** Description ----------- Box shape resource, which can be set into a :ref:`PhysicsBody` or area. Member Function Description --------------------------- .. _class_BoxShape_get_extents: - :ref:`Vector3` **get_extents** **(** **)** const Return the half extents of the shape. .. _class_BoxShape_set_extents: - void **set_extents** **(** :ref:`Vector3` extents **)** Set the half extents for the shape.