.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_AudioEffectEQ: AudioEffectEQ ============= **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`AudioEffectEQ6`, :ref:`AudioEffectEQ21`, :ref:`AudioEffectEQ10` **Category:** Core Brief Description ----------------- Member Functions ---------------- +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_band_count` **(** **)** const | +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_band_gain_db` **(** :ref:`int` band_idx **)** const | +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_band_gain_db` **(** :ref:`int` band_idx, :ref:`float` volume_db **)** | +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+ Member Function Description --------------------------- .. _class_AudioEffectEQ_get_band_count: - :ref:`int` **get_band_count** **(** **)** const .. _class_AudioEffectEQ_get_band_gain_db: - :ref:`float` **get_band_gain_db** **(** :ref:`int` band_idx **)** const .. _class_AudioEffectEQ_set_band_gain_db: - void **set_band_gain_db** **(** :ref:`int` band_idx, :ref:`float` volume_db **)**