.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_ARVRAnchor: ARVRAnchor ========== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +--------------------------------+----------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_anchor_id` **(** **)** const | +--------------------------------+----------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_anchor_name` **(** **)** const | +--------------------------------+----------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_is_active` **(** **)** const | +--------------------------------+----------------------------------------------------------------------------------------------------+ | :ref:`Vector3` | :ref:`get_size` **(** **)** const | +--------------------------------+----------------------------------------------------------------------------------------------------+ | void | :ref:`set_anchor_id` **(** :ref:`int` anchor_id **)** | +--------------------------------+----------------------------------------------------------------------------------------------------+ Member Variables ---------------- - :ref:`int` **anchor_id** Member Function Description --------------------------- .. _class_ARVRAnchor_get_anchor_id: - :ref:`int` **get_anchor_id** **(** **)** const .. _class_ARVRAnchor_get_anchor_name: - :ref:`String` **get_anchor_name** **(** **)** const .. _class_ARVRAnchor_get_is_active: - :ref:`bool` **get_is_active** **(** **)** const .. _class_ARVRAnchor_get_size: - :ref:`Vector3` **get_size** **(** **)** const .. _class_ARVRAnchor_set_anchor_id: - void **set_anchor_id** **(** :ref:`int` anchor_id **)**