.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_AnimatedSprite3D: AnimatedSprite3D ================ **Inherits:** :ref:`SpriteBase3D` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_animation` **(** **)** const | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_frame` **(** **)** const | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`SpriteFrames` | :ref:`get_sprite_frames` **(** **)** const | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_playing` **(** **)** const | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`play` **(** :ref:`String` anim="" **)** | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_animation` **(** :ref:`String` animation **)** | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_frame` **(** :ref:`int` frame **)** | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_sprite_frames` **(** :ref:`SpriteFrames` sprite_frames **)** | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- - **frame_changed** **(** **)** Emitted when frame is changed. Member Function Description --------------------------- .. _class_AnimatedSprite3D_get_animation: - :ref:`String` **get_animation** **(** **)** const Return the name of the current animation set to the node. .. _class_AnimatedSprite3D_get_frame: - :ref:`int` **get_frame** **(** **)** const Return the visible frame index. .. _class_AnimatedSprite3D_get_sprite_frames: - :ref:`SpriteFrames` **get_sprite_frames** **(** **)** const Get the :ref:`SpriteFrames` resource, which contains all frames. .. _class_AnimatedSprite3D_is_playing: - :ref:`bool` **is_playing** **(** **)** const Return true if an animation if currently being played. .. _class_AnimatedSprite3D_play: - void **play** **(** :ref:`String` anim="" **)** Play the animation set in parameter. If no parameter is provided, the current animation is played. .. _class_AnimatedSprite3D_set_animation: - void **set_animation** **(** :ref:`String` animation **)** Set the current animation of the node and reinits the frame counter of the animation. .. _class_AnimatedSprite3D_set_frame: - void **set_frame** **(** :ref:`int` frame **)** Set the visible sprite frame index (from the list of frames inside the :ref:`SpriteFrames` resource). .. _class_AnimatedSprite3D_set_sprite_frames: - void **set_sprite_frames** **(** :ref:`SpriteFrames` sprite_frames **)** Set the :ref:`SpriteFrames` resource, which contains all frames. .. _class_AnimatedSprite3D_stop: - void **stop** **(** **)** Stop the current animation (does not reset the frame counter).